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Car physics for simulation

  1. Dec 15, 2011 #1
    Hello to all,

    as i saw the forum and all the posts i hope i come to the right place. I don't know much about physics, but reading and looking throw the physics files i managed to a bit understand how things works. Now i am try to make a car physics for the old rally simulation Richard Burns rally. When i look at the files i don't know how to calculate the VE value in the file common.lsp you can find a copy of the file here: http://www.2shared.com/file/RniwTcoR/common.html

    I know that this values are connected with car horspower and torque, but i don't know how to calculate them. I hope someone can help me. Thanks!
  2. jcsd
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