Conservation of angular momentum and RoS

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SUMMARY

The discussion centers on the conservation of angular momentum and energy in a system of photons moving in a square configuration, particularly when viewed from different reference frames. It concludes that while the total angular momentum of the system is conserved, the angular momentum of the square structure itself oscillates due to the non-simultaneous collisions of photons in a moving frame. The conversation highlights the complexities introduced by relativistic effects and the finite speed of sound in the structure, which complicate the definition and measurement of angular momentum in non-co-moving frames.

PREREQUISITES
  • Understanding of relativistic physics and reference frames
  • Familiarity with angular momentum and energy conservation principles
  • Knowledge of photon behavior and redshift phenomena
  • Concept of center of mass in dynamic systems
NEXT STEPS
  • Study the concept of relativistic angular momentum in detail
  • Explore the implications of non-rigid structures in relativistic physics
  • Investigate the effects of photon collisions on angular momentum transfer
  • Learn about the finite speed of sound in materials and its impact on momentum transfer
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Physicists, students of advanced mechanics, and anyone interested in the complexities of angular momentum conservation in relativistic systems.

  • #31
SlowThinker said:
how do you define energy, momentum and angular momentum, so that they are constant with time?

For energy and momentum, you define an energy-momentum 4-vector for the system, whose invariant norm is the system's rest mass. In any inertial frame, the "time" component of this 4-vector gives the energy, and the spatial components give the 3-momentum. Since we're assuming the system is isolated, these will be constant with time in any inertial frame.

For angular momentum, you need to pick a point about which to define it; the simplest choice is the object's center of mass. Then you can define an antisymmetric 4-tensor that describes the object's angular momentum about that point; it's basically the 4-dimensional analogue of the 3-vector ##L = r \times p##. See here:

https://en.wikipedia.org/wiki/Relativistic_angular_momentum

In any frame, the "space-space" components of this 4-tensor will be the ordinary angular momentum in that frame (but as an antisymmetric 3-tensor instead of a pseudovector), and the "time-space" components will be the "mass moment".
 
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  • #32
SlowThinker said:
My problem is not with "how it all works". Clearly energy, momentum and angular momentum are conserved, and should be constant with time, as the tubing + photons make an isolated system.
The question is, how do you define energy, momentum and angular momentum, so that they are constant with time? It seems we need to take a snapshot of the system in a specific spacetime slice (the rest frame of center of mass), rather than any spacelike slice. But I've never seen that done. For center of mass, you just get ##\mathbf{x}_{COM}=\sum_i{m_i \mathbf{x}_i}/\sum_i{m_i}##, with no specific condition on time.
Perhaps I've been reading wrong books :nb):oops:

Originally I was trying to understand the concept of "moment of mass" that Wikipedia mentions, but I got stuck on this simultaneity issue.

My perception of your problem is rather different than yours. My perception is that the root of your issue is that you want to treat the assembly of mirrors as a rigid object. And this just doesn't work, there aren't any rigid objects in SR. Ignoring this fact is leading you into paradoxes, which is where you're at now.

There are a couple of possible routes. The seemingly straightforwards route is to consider what happens when a photon bounces off a mirror in a non-rigid object. The mirror moves, and a displacement wave moves through the supporting structure at the speed of sound in a material.

Most existing models of this process (a material model) are not (as far as I know) relativistic. So it's a rather challenging approach to do in detail, but if you skip some of the detail required to model the relativistic propagation of sound waves through a media, you can get some good insights into the problem. Basically, if you tap one end of a bar, the other end does not move instantaneously, and you get paradoxes if you try to assume it does. Similarly, when you transfer momentum to the frame, that momentum does not instantaneously move through the entire frame - rather it causes a displacement wave to creep through the material (at a very low non-relativistic speed for any known material we can do experiments on).

There is a way to change the problem to make it easier to analyze. Put the mirrors on little tracks and let them move. The mirror isn't really rigid either, but you can think of it as a point particle. Then you need some constant force "spring" to slowly transport the momentum at a constant rate back to the mirror.

To carry through this project, first you need to figure out how you'd do it with three-vectors, then you need to change the3-vectors to 4-vectors. From some of your earlier questions, I get the impression that you might also have to learn (or refresh your memory) about 4-vectors (?).

Once you have the momentum in terms of 4-vectors, you can use Lorentz transforms on them to change frames. But then you still have the question - "how do we do angular momentum with 4-vectors?". Well the short answer is we don't write r (x) p, (x) being the cross product, instead we write r ^ p, ^ being what's called the "wedge product". So we just replace the cross product with a wedge product. But to learn about the wedge product, you need to learn about bi-vectors, because the wedge product of two vectors isn't another vector, it's a bi-vector. A bit of Clifford algebra comes in really handy here, but it's not typically something you'd get in an introductory course :(. If you are curious enough to go this route, there's a rather nice introduction to the topic, entitled "Imaginary Numbers are not Real — the Geometric Algebra of Spacetime" - which you can find either with a google search. If you don't want to learn about Clifford Algebras, you still need to learn about the Hodges Dual operator :(. The hodges dual operator basically says that there is a map from bi-vectors to vectors in 3 dimensions, the idea is that the bi-vectors are rather like planes, and the dual vector is rather like a vector perpendicular to the plane.

Anyway, no matter which route you take, you get into a lot of mathematical byways. But the fundamamental issue(in my opinoin) starts with the lack of the rigid bodies you're used to using in classical mechanics in special relativity. If you think of your rigid frame as being made out of the opposite of rigidity, say wet noodles, and just what it would take to analyze the physics of these "wet noodles", it will be helpful in getting rid of the "rigid object" paradigm. Unfortunately, there is still the issue of learning enough physics to handle distributed systems like the "wet noodle", replacing differential equations with partial differential equations, and all the related issues you need to handle non-rigid objects.
 
  • #33
pervect said:
My perception of your problem is rather different than yours. My perception is that the root of your issue is that you want to treat the assembly of mirrors as a rigid object. And this just doesn't work, there aren't any rigid objects in SR. Ignoring this fact is leading you into paradoxes, which is where you're at now.
I have to disagree. While the movement of the mirrors, and sound waves in the tubing, are certainly a nightmare to compute, I'm pretty sure that no such movement can add to the angular momentum of the structure. As argued before, these sound waves are exactly the same when the photons move the other way. So, when computing the angular momentum of the system, all we need is to focus on the photons.

pervect said:
To carry through this project, first you need to figure out how you'd do it with three-vectors, then you need to change the3-vectors to 4-vectors. From some of your earlier questions, I get the impression that you might also have to learn (or refresh your memory) about 4-vectors (?).
I do have a general understanding of 4-vectors and tensors, although it certainly is not "second nature".
Is the Geometric Algebra making its way to mainstream? I tried to find math that would not be obfuscated with philosophical babble, but it seems that Mr. Hestenes is not getting a large following.

pervect said:
But the fundamamental issue(in my opinoin) starts with the lack of the rigid bodies you're used to using in classical mechanics in special relativity. If you think of your rigid frame as being made out of the opposite of rigidity, say wet noodles, and just what it would take to analyze the physics of these "wet noodles", it will be helpful in getting rid of the "rigid object" paradigm.
Maybe you're right and I don't see it, but any definitions I've found, seem to say something along the lines
Angular (3-or 4-)momentum = ##\sum## angular moments of parts
without explicitly stating "when". Clearly, we need to make a "snapshot" of the system, and perform the summation on this snapshot.
It seems that the snapshot cannot be just any space-like slice. It has to be a slice where the time depends on position, something like
$$t(\vec x)=t_0-\gamma(\frac{\vec v\,\vec x}{c^2})$$
(the standard Lorentz transformation to the rest frame of the system being analyzed)
 
  • #34
SlowThinker said:
I have to disagree. While the movement of the mirrors, and sound waves in the tubing, are certainly a nightmare to compute, I'm pretty sure that no such movement can add to the angular momentum of the structure. As argued before, these sound waves are exactly the same when the photons move the other way. So, when computing the angular momentum of the system, all we need is to focus on the photons.

Well, unless we can compute them, we can't really tell. Because it is, as you say, a nightmare, I would propose changing the problem. Rather than dealing with the sound waves in the bar, let's compute the behavior of a mirror mounted on a sliding track, which seems much easier. So at each corner, we have a mirror on a sliding track, which oscillates around some equilibrium position. By making the force on the mirror constant, we replace any sound waves with static stresses.

A rather key elemen to make this approach work is that the force exerted by the constant force spring on the moving mirror must be radial in both frames of reference so as not to change to the angular momentum of the mirror in either frame. I believe this to be the case, but I suppose it needs to be checked. The Lorentz transform should "squish" the track in the same way as it squishes the frame, so the track should still point towards the center of the frame.

We can resolve the issue by a fairly simple calculation with the track approach. Before the collision of the photon with the mirror, the linear momentum p of the mirror is some vector ##pm_1## and the linear momentum of the photon is ##pp_1##. The angular momentum is ##(pm_1 + pp_1) \ times r##. After the collision, the linear momentum of the mirror is ##pm_2## and the photon ##pp_2##.

We know that ##pm_1 + pp_1 = pm_2 + pp_2## by the conservation of linear momentum. So we know that the total angular momentum ##(pm_1 + pp_1) \times r = (pm_2 + pp_2) \times r##

We additionally not that until the collisions, ##pp_1## and ##pp_2## stay constant, and we argue that because the force is radial, while ##pm_1## and ##pm_2## are not constant, the angular momentum only changes when there is a collision, it doesn't change due to the action of the spring.

The question is, is there an exchange of angular momentum between the photon and the mirror? I believe that the answer is no in the rest frame and yes in the moving frame, so it is dependent. Note that ##pm_1## and ##pm_2## lie along the track in the rest frame, and ##pp_1## is vertical, and ##pp_2## is horizontal. For definiteness, I'm writing as if I'm analyzing the collision in the upper right corner.

While ##pp_1## is vertical in the stationary frame, in the moving frame, ##pp_1## has a rightwards components, the photon in this frame is always centered on the frame, but the frame is moving, so the photon has some rightwards momentum. ##pp_2## will be horizontal in both frames, bu it's magnitudet will change. We can regard this as being due to the doppler shift of the photon by the motion of the frame, which affects its energy and momentum values. Similar remarks apply to ##pm_1## and ##pm_2##, ##pm_1## and ##pm_2## will be along the track in the rest frame, but will have an additional righwards component in the moving frame. Given that we assume that the track remains pointed towards the origin where we are calculating the angular momentum L, the fact that ##pm_1## and ##pm_2## are not pointing along the same direction as the track suggests that ##pm_1## and ##pm_2## will not point towards the center of the frame. This implies that they will contribute a non-zero term to the angular momentum, so we see an exhchange of angular momentum between the light and the mirror in the moving frame.
I do have a general understanding of 4-vectors and tensors, although it certainly is not "second nature".
Is the Geometric Algebra making its way to mainstream? I tried to find math that would not be obfuscated with philosophical babble, but it seems that Mr. Hestenes is not getting a large following.

You don't have to learn about Geometric Algebra if you don't want to, but if you want to understand the 4-vector formulation of angular momentum, to go along with the 4-vector approach to linear momentum, you do need to understand bi-vectors. So if you want to avoid geometric algebra it's fine, but we can't avoid talking about bi-vectors, which are also known as rank 2 antisymmetric tensors. MTW has some discussion of this 4-vector form of angular momentum in "Gravitation", I'm sure other textbooks will as well. The other alternative is to just ignore the issue and convert the 4-vectors back to 3-vectors and use the 3-momentum, which might be just as easy.

Maybe you're right and I don't see it, but any definitions I've found, seem to say something along the lines
Angular (3-or 4-)momentum = ##\sum## angular moments of parts
without explicitly stating "when".

When will always be frame dependent. .

Clearly, we need to make a "snapshot" of the system, and perform the summation on this snapshot.
It seems that the snapshot cannot be just any space-like slice. It has to be a slice where the time depends on position, something like
$$t(\vec x)=t_0-\gamma(\frac{\vec v\,\vec x}{c^2})$$
(the standard Lorentz transformation to the rest frame of the system being analyzed)

Using moving mirrors, we can take such snapshots. I haven't done the calculations in detail, but I expect to find that the total value of L in the whole system (photons + mirrors) is, indeed, a constant, but that the division of what part of L is due to the photons and what part of L is due to the mirrors varies, only in the non-moving frame will the motion of the mirrors not contribute to the angular momentum.

To actually do the calcuations, we need to set up some coordinates like (t,x,y,z), set up 4-vectors like (1,1,0,0) for motion of the photons in the x direction and (1,0,1,0) for motions of the photons in the y direction, and ##(1/\sqrt{1-2*v^2}, v, v, 0)## for a typical diagonal mirror motion. Then perform the appropriate lorentz boost to convert these 4-vectors in the rest frame to the 4-vectors in the moving frame. Then we either need to use the 4-vector formalism to compute L with bi-vectors, or convert the 4-vectors back to 3-vectors if we want to use the 3-vector approach.
 
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  • #35
First, thanks for taking the time to analyse the problem.
pervect said:
You don't have to learn about Geometric Algebra if you don't want to, but if you want to understand the 4-vector formulation of angular momentum, to go along with the 4-vector approach to linear momentum, you do need to understand bi-vectors.
I'm OK with the use of G.A. Some time ago I tried to follow the GA Primer but it became hard to read with the scrambled TeX, such as this page Keplerian motion so I put it away for later reading. Now I'm reading the document you mentioned.

pervect said:
We know that ##pm_1 + pp_1 = pm_2 + pp_2## by the conservation of linear momentum. So we know that the total angular momentum ##(pm_1 + pp_1) \times r = (pm_2 + pp_2) \times r##
The math looks right but I don't feel quite comfortable with this reasoning.
Should not this be performed with momentum 4-vectors and the wedge or geometric product?
Perhaps there is a time component in the movement of mirrors that I'm missing :confused:

pervect said:
I haven't done the calculations in detail, but I expect to find that the total value of L in the whole system (photons + mirrors) is, indeed, a constant, but that the division of what part of L is due to the photons and what part of L is due to the mirrors varies, only in the non-moving frame will the motion of the mirrors not contribute to the angular momentum.
I still believe that the front-top and front-bottom mirrors exactly cancel each other's angular momentum at all times, even though the reasoning above looks convincing. Same goes for the two rear mirrors.

Before doing any calculations, I want to make sure it even makes sense. That's actually my whole point, because we obviously know the final result, via analysis in the rest frame and Lorentz transformation.
 
  • #36
SlowThinker said:
While the movement of the mirrors, and sound waves in the tubing, are certainly a nightmare to compute, I'm pretty sure that no such movement can add to the angular momentum of the structure.

If the structure were perfectly rigid, this might make sense. But it isn't.

SlowThinker said:
As argued before, these sound waves are exactly the same when the photons move the other way.

That's not the point. The point is that the sound waves can carry angular momentum. Or, rather, you can't just help yourself to the assumption that they don't. It may be that this case is too complicated to analyze here if we have to include the sound waves; but that doesn't mean the sound waves have no effect. It means we can't compute their effect, so this problem is too complicated for us to solve. Which is why pervect is suggesting trying a simpler problem instead.
 
  • #37
SlowThinker said:
Angular (3-or 4-)momentum = ∑\sum angular moments of parts
without explicitly stating "when".

If you use 4-momentum and 4-angular momentum, there is no "when". You don't have to split spacetime into space and time in order to use 4-vectors, 4-tensors, etc., which means you don't have to adopt any assumptions about "when". That's why 4-vectors, tensors, etc. are such good tools to learn to use.
 
  • #38
SlowThinker said:
As argued before, these sound waves are exactly the same when the photons move the other way.
PeterDonis said:
That's not the point. The point is that the sound waves can carry angular momentum. Or, rather, you can't just help yourself to the assumption that they don't. It may be that this case is too complicated to analyze here if we have to include the sound waves; but that doesn't mean the sound waves have no effect. It means we can't compute their effect, so this problem is too complicated for us to solve. Which is why pervect is suggesting trying a simpler problem instead.
OK so last try before I give up.
Do you agree that any infinitesimal movements, internal stresses, sound waves and anything else you can think of, in the front-bottom corner, are an exact mirror image of those in the front-top corner?
To me, the answer is "obviously yes". And I'm having trouble seeing how a perfectly symmetric movement could result in a net angular momentum.
 
  • #39
SlowThinker said:
Do you agree that any infinitesimal movements, internal stresses, sound waves and anything else you can think of, in the front-bottom corner, are an exact mirror image of those in the front-top corner?

In which frame? You're bringing "when" into it again, and "when" is frame-dependent. It's impossible for all these movements to be "exact mirror images" in all frames. If you are content to work only in the center of mass frame, then you can reason more or less the way you have been, and just accept that your reasoning is only valid in that one frame; but if you were content with that, you wouldn't have needed to ask all these questions, would you? :wink:

If you're looking for a way to go beyond one frame and understand conservation laws in a more general way, the best approach I know of is to learn about 4-vectors and 4-tensors and how to express conservation laws in terms of them. Those expressions will automatically be valid in any frame, and in fact you often don't even need to pick a frame to understand what they're telling you physically. But you have to give up the urge to constantly try to view things from the viewpoint of a particular frame; the 4-vector 4-tensor approach is fundamentally about geometry and spacetime invariants, not about how things look from any particular frame.
 
  • #40
SlowThinker said:
Do you agree that any infinitesimal movements, internal stresses, sound waves and anything else you can think of, in the front-bottom corner, are an exact mirror image of those in the front-top corner?
PeterDonis said:
In which frame? You're bringing "when" into it again, and "when" is frame-dependent. It's impossible for all these movements to be "exact mirror images" in all frames.
In any reference frame that's moving horizontally.
Cancellation would also occur in a vertically moving frame, even though between different corners. I'm not sure if that means the cancellation occurs in all inertial reference frames, but it looks possible.
After all, zero angular momentum cannot transform into non-zero, can it? Even if it's angular 4-momentum.

So, are you saying, that angular 4-momentum of this system is always constant, no matter at which time I view it? I could even count some photons twice, if there is no limit on "when" the summation of parts is taking place.

Well I was hoping this system could help me understand how the angular 4-momentum works. Too bad I got stuck on such a silly issue.
Thanks for participation, everyone.
 
  • #41
SlowThinker, in your post #28 there is an error in photon energies.

In some frame the photons have equal energies. In that frame let's give everything a boost to the right. What happens is:
Boost to the right increases energy of photons moving to the right.
Boost to the right decreases energy of photons moving to the left.

Another way to say it: An observer of photons accelerates for a while, he sees some photons climbing up in a pseudo-gravity field and redshift, and he sees some photons traveling down in said field and blueshift.
 
  • #42
jartsa said:
SlowThinker, in your post #28 there is an error in photon energies.

In some frame the photons have equal energies. In that frame let's give everything a boost to the right. What happens is:
Boost to the right increases energy of photons moving to the right.
Boost to the right decreases energy of photons moving to the left.
My reasoning goes as follows: in the rest frame, imagine we set the photons to have a wavelength 1000 times shorter than the length of a tube.
This must hold in all frames. So the count of wavelengths in each tube stays constant.
Since the top tube moves against the photon, the photon has to wave much faster than before, to reach that 1000 waves very quickly.
On the other hand, the photons in the bottom tube have a lot of time to make those 1000 waves, so they appear red-shifted.
I agree this is very counter-intuitive, but it seems it must be true. Perhaps you need to boost "to the left" to agree with my scenario.

jartsa said:
Another way to say it: An observer of photons accelerates for a while, he sees some photons climbing up in a pseudo-gravity field and redshift, and he sees some photons traveling down in said field and blueshift.
Or, are you saying the photon changes color in flight? That only happens in accelerated motion. My example is inertial.
 
  • #43
SlowThinker said:
are you saying, that angular 4-momentum of this system is always constant, no matter at which time I view it?

Once more: with angular 4-momentum, there is no time. 4-vectors, 4-tensors, etc. are independent of any splitting of spacetime into space and time. They are geometric objects in 4-dimensional geometry, not "things" that change or don't change with "time".

SlowThinker said:
I was hoping this system could help me understand how the angular 4-momentum works.

If by "this system", you mean 4-vectors, 4-tensors, etc., you haven't even tried to actually use it. You are still using your old system of concepts, and it isn't working.
 
  • #44
SlowThinker said:
My reasoning goes as follows: in the rest frame, imagine we set the photons to have a wavelength 1000 times shorter than the length of a tube.
This must hold in all frames. So the count of wavelengths in each tube stays constant.
Since the top tube moves against the photon, the photon has to wave much faster than before, to reach that 1000 waves very quickly.
On the other hand, the photons in the bottom tube have a lot of time to make those 1000 waves, so they appear red-shifted.
I agree this is very counter-intuitive, but it seems it must be true. Perhaps you need to boost "to the left" to agree with my scenario.

Good reasoning, wrong result, therefore there must be an error in some premise.

My reasoning is this: Doppler shift. And I guarantee that there is no error.

The fronts of moving things emit (reflect) blueshifted light.
The rears of moving things emit (reflect) redshifted light.
Right?
 
  • #45
In the interest of following my own advice, I'm going to at least make a start at analyzing a "photon and mirror" scenario using the angular momentum 4-tensor. I'm going to use a simpler scenario than the one in the OP, along the lines pervect suggested in an earlier post.

The basic setup is as follows: we have four mirrors which, at some instant in the center of mass frame of the mirrors, are all at rest at the four corners of a square. I'll put the four corners at coordinates (in the CoM inertial frame) ##(x, y) = (1, 1), (-1, 1), (-1, -1), (1, -1)##. We also have four photons, which, at the same instant in the CoM inertial frame, are just bouncing off the four mirrors; the photons all have energy ##k## in the CoM frame, and you can see that, in that frame just before the bounce, the four photons (in the same order as the mirrors they are just about to bounce off of) have momentum ##k## in, respectively, the positive ##y##, negative ##x##, negative ##y##, and positive ##x## directions. (We are using units where ##c = 1##.) Just after the bounce, the photons will have momentum ##k## in, respectively, the negative ##x##, negative ##y##, positive ##x##, and positive ##y## directions.

Let's focus in on just one photon and mirror to start; we'll pick the mirror at ##(x, y) = (1, 1)## and the photon bouncing off of it, which has momentum ##k## in the positive ##y## direction before the bounce and the negative ##x## direction after it.

The angular momentum 4-tensor is ##M^{ab} = X^a P^b - X^b P^a##, where ##X^a## is the 4-position and ##P^a## is the 4-momentum. What we want to do is evaluate this tensor just before and just after the bounce for the photon. We assume the bounce happens at ##t = 0## in the CoM frame, so in that frame, we have ##X^a = (0, 1, 1)## both before and after the bounce. (We are leaving out all ##z## components since nothing of interest is happening in the ##z## direction.) Before the bounce, we have ##P^a = (k, 0, k)##, and after the bounce, ##P^a = (k, -k, 0)##.

If we then calculate ##M^{ab}## before the bounce, we have, for example, ##M^{01} = X^0 P^1 - X^1 P^0 = 0 - k = -k##; and after the bounce, we have, for example, ##M^{01} = X^0 P^1 - X^1 P^0 = 0 - k = -k##. So that component does not change. Similar calculations show that none of the components change, so ##M^{ab}## is the same both before and after the bounce; its value is:

$$
M^{ab} = \left[ \begin{matrix}
0 & -k & -k \\
k & 0 & k \\
k & -k & 0
\end{matrix} \right]
$$

Similar calculations at the other three corners will show that the same is true there; none of the photon bounces transfer any angular momentum from the photons to the mirrors. So SlowThinker's intuition that, in the CoM frame, the bounces do not exchange angular momentum is correct.

As a brief aside, we can also add up the four angular momentum tensors we compute for the four photons to get the total angular momentum of the system; it turns out to be, in the CoM frame:

$$
M^{ab} = \left[ \begin{matrix}
0 & 0 & 0 \\
0 & 0 & 4k \\
0 & -4k & 0
\end{matrix} \right]
$$

So, in the CoM frame, the angular momentum tensor is indeed purely spatial, as I said in an earlier post.

But what happens if we boost to a different frame? First of all, as I said before, tensor equations are valid in all frames, so if we have shown that a bounce transfers zero angular momentum in one frame, it must transfer zero angular momentum in every frame. That is why the tensor formalism is so powerful; we can pick a frame that makes the component calculation easy, and then, as long as we can write the result in tensor form, we can invoke Lorentz invariance to conclude that the equation is valid in all frames.

But let's go ahead and work through the gory details for this example to see how it goes. We'll boost in the ##x## direction with velocity ##u##; that will transform all 4-vectors from ##V^a = (v^0, v^1, v^2)## to ##V'^a = \left[ \gamma \left( v^0 - u v^1 \right), \gamma \left( - u v^0 + v^1 \right), v^2 \right]##. So, taking the first photon again, its new 4-position will be ##X'^a = ( - \gamma u, \gamma, 1 )##, and its new 4-momentum will be ##P'^a = ( \gamma k, - \gamma u k, k )## before the bounce, and ##P'^a = \left[ \gamma \left( 1 + u \right) k, - \gamma \left( 1 + u \right) k, 0 \right]## after the bounce. Going through the same calculation as before, and remembering that ##\gamma^2 \left( 1 - u^2 \right) = 1##, we again see that ##M'^{ab}## is the same before and after the bounce; in this new frame, it is given by

$$
M'^{ab} = \left[ \begin{matrix}
0 & -k & - \gamma \left( 1 + u \right) k \\
k & 0 & \gamma \left( 1 + u \right) k \\
\gamma \left( 1 + u \right) k & - \gamma \left( 1 + u \right) k & 0
\end{matrix} \right]
$$

So each bounce transfers zero angular momentum in the new frame as well. Hence, it doesn't matter that in the new frame, the bounces are happening at different times; each one individually transfers no angular momentum, so there is no need to view them in "pairs" for things to cancel out.

So far, we have not looked at the mirrors at all; but it should be evident, first, that in the CoM frame, before the bounces, each mirror has a vanishing angular momentum tensor (since they have zero momentum, being at rest). After the bounces, each mirror must still have a vanishing angular momentum tensor, since no angular momentum is transferred; and if you compute ##M^{ab}## for each mirror after the bounce, using conservation of linear momentum through the bounce to find ##P^a## for each mirror after the bounce, you will see that ##M^{ab}## still vanishes. And, since ##M^{ab}## is a tensor, if it vanishes in one frame, it vanishes in all frames, so the mirrors must have zero angular momentum in all frames.

So SlowThinker's original intuition was actually correct: the photons cannot transfer any angular momentum to the mirrors at all! But now we can see that this is true individually, at each bounce at each mirror, so there is no problem with relativity of simultaneity, since there is no need to "pair up" bounces at opposite mirrors and do any cancellation to zero out the angular momentum transfer.
 
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  • #46
jartsa said:
Good reasoning, wrong result, therefore there must be an error in some premise.

My reasoning is this: Doppler shift. And I guarantee that there is no error.

The fronts of moving things emit (reflect) blueshifted light.
The rears of moving things emit (reflect) redshifted light.
Right?
Seriously, wavelengths must contract in the tube into which the photons gather, so that all the photons can fit in there.
A water tube analogy: A water tubing moving very fast is length contracted, the water that moves faster than the tubing is even more length contracted, that's how the water fits in the part of tubing where the water accumulates.
 
  • #47
jartsa said:
Seriously, wavelengths must contract in the tube into which the photons gather, so that all the photons can fit in there.
A water tube analogy: A water tubing moving very fast is length contracted, the water that moves faster than the tubing is even more length contracted, that's how the water fits in the part of tubing where the water accumulates.
Length contraction always works in team with time dilation and relativity of simultaneity. You need to take all 3 into account.
I'm pretty sure that my reasoning does that.
You can imagine the standard light clock: the number of waves stays constant between bounces as well, in all frames. Faster moving clock have longer wave, that is, bigger redshift.
 
  • #48
SlowThinker said:
Length contraction always works in team with time dilation and relativity of simultaneity. You need to take all 3 into account.
I'm pretty sure that my reasoning does that.
You can imagine the standard light clock: the number of waves stays constant between bounces as well, in all frames. Faster moving clock have longer wave, that is, bigger redshift.
So let's say I have a light clock on my table, where light bounces vertically.

If I boost that light clock to the left, energy of the light increases.
If I boost that light clock to the right, energy of the light increases.

Now our problem is: How do we convince SlowThinker about that. :smile:

Hmmm ... $$ E'= \gamma E $$ where E = energy in energy's rest frame, isn't it like that how we transform energy between frames?
 
  • #49
jartsa said:
If I boost that light clock to the left, energy of the light increases.
If I boost that light clock to the right, energy of the light increases.

Now our problem is: How do we convince SlowThinker about that. :smile:
You may want to consider the possibility that you are wrong :wink:
I'm still digesting Peter's post but
PeterDonis said:
So, taking the first photon again, its new 4-position will be ##X'^a = ( - \gamma u, \gamma, 1 )##, and its new 4-momentum will be ##P'^a = ( \gamma k, - \gamma u k, k )## before the bounce, and ##P'^a = \left[ \gamma \left( 1 + u \right) k, - \gamma \left( 1 + u \right) k, 0 \right]## after the bounce.
seems to suggest that the vertical photon's energy is ##\gamma k## (green in my picture), while the returning photon's energy is ##\gamma(1+u)k## (violet in my picture). This agrees, both qualitatively and quantitatively, with what I said.
 
  • #50
jartsa said:
Hmmm ..
$$
E'= \gamma E
$$
where E = energy in energy's rest frame, isn't it like that how we transform energy between frames?

No. Energy is the "time" component of the 4-momentum vector; you have to transform the whole vector, and then take the "time" component of the transformed vector to get the energy in the new frame.
 
  • #51
So I'm starting to see what's going on: the tubes lead through time as well as space, and the photons rotate in a square that is not purely spatial. However, trying to read Peter's math, I found 2 strange things and I can't quite see where it gets wrong.
1.
PeterDonis said:
So, taking the first photon again, its new 4-position will be ##X'^a = ( - \gamma u, \gamma, 1 )##, and its new 4-momentum will be ##P'^a = ( \gamma k, - \gamma u k, k )## before the bounce
I find it strange that a photon, that is clearly moving to the right (and up), has a negative momentum along the x-axis.
All the math leading to this seems correct. When I tried to replace ##u## with ##-u##, it broke the position of the corner (moved it into the future rather than past).
So I'm not quite sure what's wrong here. (I am?o_O)

2. Out of curiosity, I wanted to find all 8 momenta (before and after each corner) but got stuck pretty fast. Let's follow the photon to the next corner.
Again the front-top corner is ##{X'}_{FT}^a = ( - \gamma u, \gamma, 1 )## and, unless I'm mistaken, the rear-top corner is ##{X'}_{RT}^a=(\gamma u, -\gamma, 1)##. The momentum along the top tube is ##P'^a = \left[ \gamma \left( 1 + u \right) k, - \gamma \left( 1 + u \right) k, 0 \right]## . Now let's look at the angular momentum 4-tensors.
The ##{M'}_{FT}^{01}## component is
$${M'}_{FT}^{01}=X_{FT}^0 P^1 - X_{FT}^1 P^0=-\gamma u(-\gamma (1+u) k)\,-\,\gamma \gamma (1+u)k=\gamma^2(1+u)k(u-1)=-k$$
but
$${M'}_{RT}^{01}=X_{RT}^0 P^1 - X_{RT}^1 P^0=\gamma u (-\gamma(1+u)k)\,-\,-\gamma \gamma (1+u)k=\gamma^2 k(1+u)(-u+1)=k$$
That looks like this component of the angular 4-momentum changes during flight :))
This looks like a pretty basic mistake but again, I can't find it. Other components seem to match.
 
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  • #52
SlowThinker said:
I find it strange that a photon, that is clearly moving to the right (and up), has a negative momentum along the x-axis.

No, in the primed frame, it's moving to the left and up. The frame itself is moving to the right (positive x direction) relative to the CoM frame, so a photon that is moving purely up (positive y direction) in the CoM frame will be moving to the left (negative x' direction) and up (positive y' direction) in the primed frame.

SlowThinker said:
the rear-top corner

It really helps if you don't use words but math; words are ambiguous, math is not. I don't know which corner you think is the "rear-top corner".

In the CoM frame, here are the four mirrors with their 4-positions ##X^a = (t, x, y)## at the instant of the bounce, and the 4-momenta ##P^a = (E, p^x, p^y)## of the photons bouncing off of them at time ##t = 0## in that frame, just before and just after the bounce:

Mirror A: ##X^a = (0, 1, 1)##. Photon bouncing off mirror A: ##P^a = (k, 0, k)## before bounce; ##P^a = (k, -k, 0)## after bounce.

Mirror B: ##X^a = (0, -1, 1)##. Photon bouncing off mirror B: ##P^a = (k, -k, 0)## before bounce; ##P^a = (k, 0, -k)## after bounce.

Mirror C: ##X^a = (0, -1, -1)##. Photon bouncing off mirror C: ##P^a = (k, 0, - k)## before bounce; ##P^a = (k, k, 0)## after bounce.

Mirror D : ##X^a = (0, 1, -1)##. Photon bouncing off mirror D: ##P^a = (k, k, 0)## before bounce; ##P^a = (k, 0, k)## after bounce.

In the moving frame, which is moving in the positive ##x## direction at speed ##u## relative to the CoM frame, the above 4-positions and 4-momenta transform to:

Mirror A: ##X^a = ( - \gamma u, \gamma, 1)##. Photon bouncing off mirror A: ##P^a = ( \gamma k, - \gamma u k, k )## before bounce; ##P^a = ( \gamma (1 + u) k, - \gamma ( 1 + u ) k, 0)## after bounce.

Mirror B: ##X^a = ( \gamma u, - \gamma, 1)##. Photon bouncing off mirror B: ##P^a = ( \gamma (1 + u) k, - \gamma ( 1 + u ) k, 0 )## before bounce; ##P^a = ( \gamma k, - \gamma u k, -k)## after bounce.

Mirror C: ##X^a = ( \gamma u, - \gamma, -1)##. Photon bouncing off mirror C: ##P^a = ( \gamma k, - \gamma u k, - k)## before bounce; ##P^a = ( \gamma (1 - u) k, \gamma ( 1 - u ) k, 0 )## after bounce.

Mirror D : ##X^a = ( - \gamma u, \gamma, -1)##. Photon bouncing off mirror D: ##P^a = ( \gamma (1 - u) k, \gamma ( 1 - u ) k, 0)## before bounce; ##P^a = ( \gamma k, - \gamma u k, k )## after bounce.

SlowThinker said:
That looks like this component of the angular 4-momentum changes during flight

Your intuition that that shouldn't happen is correct. Hopefully the above will help you to re-check your computations.
 
  • #53
SlowThinker said:
Let's follow the photon to the next corner.

If by this you mean, let's look at what the angular momentum tensor looks like when the photon has reached its next corner, you have to account for the fact that time has passed, so the 4-position vectors of the mirrors in the CoM frame will now have nonzero ##t## components. Let's look at just mirror B, since that's the next mirror that the photon that bounces off mirror A at ##t = 0## in the CoM frame will hit.

It will take 2 units of time for the photon--call it photon a--to travel from mirror A to mirror B, since the mirrors are two units of distance apart (in this case, two units in the ##x## direction). So when photon a reaches mirror B, the 4-position of mirror B in the CoM frame will be ##X^a = (2, -1, 1)##. The 4-momentum of photon a before the bounce will be the same as when it left mirror A, i.e., ##P^a = (k, -k, 0)##. If you calculate the 4-angular momentum tensor using these values, you should get the same answer as when you calculated it for photon a just leaving mirror A at time ##t =0## in the CoM frame. And if you then transform the new 4-position vector into the primed frame, and use it to calculate the 4-angular momentum of photon a in that frame just before it hits mirror B, you should get the same answer as what you calculated in the primed frame for photon a just leaving mirror A.
 
  • #54
PeterDonis said:
It will take 2 units of time for the photon--call it photon a--to travel from mirror A to mirror B, since the mirrors are two units of distance apart (in this case, two units in the ##x## direction). So when photon a reaches mirror B, the 4-position of mirror B in the CoM frame will be ##X^a = (2, -1, 1)##. The 4-momentum of photon a before the bounce will be the same as when it left mirror A, i.e., ##P^a = (k, -k, 0)##. If you calculate the 4-angular momentum tensor using these values, you should get the same answer as when you calculated it for photon a just leaving mirror A at time ##t =0## in the CoM frame. And if you then transform the new 4-position vector into the primed frame, and use it to calculate the 4-angular momentum of photon a in that frame just before it hits mirror B, you should get the same answer as what you calculated in the primed frame for photon a just leaving mirror A.
I still can't quite make it to add up. Just a quick question:
The speed of the Center of mass is to be ignored, or should I somehow subtract its speed from that of the photon?
I'll check my spreadsheet again and again and hopefully make it work eventually.

A somewhat unrelated question, can we say that a photon with 4-momentum (p,q,r,s) has wavelength hc/p?
 
  • #55
SlowThinker said:
You may want to consider the possibility that you are wrong :wink:
I'm still digesting Peter's post but
seems to suggest that the vertical photon's energy is ##\gamma k##

Vertical photon's energy is proportional to gamma. So energy is Increased not decreased. I don't know what the k includes though.
I'll explain simple Doppler shift in a simple way. Pay attention. Or ignore if you dislike simple stuff:

A moving thing waves, it creates a start of a crest at position p, then the thing either chases or runs away from the start of the crest for a time: (1/frequency of the thing) / 2. Then the thing creates the end of the crest, near the start of the crest if the thing was chasing the wave, far away from the start of the crest if the thing was running away from the wave.

Crest length is: velocity of the wave times the time we calculated, minus closing or separation speed between the thing and the wave multiplied by the time we calculated.

Oh yes, the frequency of the moving thing is: the frequency in the thing's rest frame divided by gamma.
 
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  • #56
SlowThinker said:
The speed of the Center of mass is to be ignored, or should I somehow subtract its speed from that of the photon?

The way I derived quantities in the moving frame was to first derive them in the CoM frame and then Lorentz transform. If you do that, you only have to worry about the 4-vectors that describe each photon (4-position and 4-momentum); you don't have to worry about what the CoM is doing.

SlowThinker said:
can we say that a photon with 4-momentum (p,q,r,s) has wavelength hc/p?

If p has units of energy, yes, the photon's frequency will be p / h (strictly speaking, ##\hbar##, but we'll ignore that here), and its wavelength will be hc / p, using conventional units. However, often physicists will use units in which ##\hbar = c = 1##, so energy, frequency, momentum, and inverse wavelength all have the same units; in those units, the frequency and wavelength would be p and 1 / p, respectively.
 
  • #57
jartsa said:
Vertical photon's energy is proportional to gamma.

Yes, that' what ##\gamma k## means.

jartsa said:
I don't know what the k includes though.

##k## is just the photon's energy in the CoM frame, as should be obvious from the 4-momentum vectors that I wrote down in that frame. I am using units in which ##\hbar = c = 1##, as I described in my response to SlowThinker just now.

jartsa said:
the frequency of the moving thing is: the frequency in the thing's rest frame divided by gamma.

You're ignoring 4-vectors again. Frequency and inverse wavelength are components of a 4-vector; in fact, if we take into account quantum mechanics, it is just the 4-momentum vector divided by ##\hbar##. So you have to Lorentz transform frequency and wavelength the same way you transform energy and momentum, as components of a 4-vector.

Also, what do you mean by "the frequency of the moving thing", as opposed to the frequency of the light it's emitting? The frequency of the light does not get transformed by ##\gamma##; it gets transformed by the Doppler shift factor, which is not ##\gamma##. (If you look at the math, you will see that this is because, as I said just now, the frequency-wave number 4-vector has to be transformed as a 4-vector.)
 
  • #58
PeterDonis said:
You're ignoring 4-vectors again.

Maybe I have to use 4-vectors then. But I must use them in my own special way. So if I boost 4-positions of two consecutive wave crests, find 3-positions of those boosted 4-positions, subtract those 3-positions, do I get a boosted wave-length?
 
  • #59
jartsa said:
if I boost 4-positions of two consecutive wave crests, find 3-positions of those boosted 4-positions, subtract those 3-positions, do I get a boosted wave-length?

Have you tried it?

You might also want to try boosting the 4-momentum of the light, since that is really what defines the light's frequency and wavelength--see post #56.
 
  • #60
SlowThinker said:
I still can't quite make it to add up. Just a quick question:
The speed of the Center of mass is to be ignored, or should I somehow subtract its speed from that of the photon?
I'll check my spreadsheet again and again and hopefully make it work eventually.

A somewhat unrelated question, can we say that a photon with 4-momentum (p,q,r,s) has wavelength hc/p?

This is the first time the "center of mass" has come up in this thread. A few remarks were made earlier that I think were helpful.

PeterDonis said:
https://en.wikipedia.org/wiki/Relativistic_angular_momentum
In any frame, the "space-space" components of this 4-tensor will be the ordinary angular momentum in that frame (but as an antisymmetric 3-tensor instead of a pseudovector), and the "time-space" components will be the "mass moment".

PeterDonis said:
[the total angular momentum 4-tensor for all 4 photons before the boost, which is constant in coordinate time t]

$$
M^{ab} = \left[ \begin{matrix}
0 & 0 & 0 \\
0 & 0 & 4k \\
0 & -4k & 0
\end{matrix} \right]
$$

So we see in the original frame, there is no mass-moment, i.e. the origin of the system is at the center of mass-energy. I'll add that I didn't double check all the work here personally, due to laziness.

I believe we do see a mass-moment in the boosted frame, at least that's what I got via a Lorentz boost on the above tensor. It didn't quite match Peter's boosted version in the quoted post. Because Peter's posted version didn't have a factor of 4, I didn't quite trust it.

What I get via the direct boost (using a computer algebra package) is:

$$
\left[ \begin {array}{ccc} 0&0&4\,k{\gamma}\,v\\0&0&4\,k{\gamma}\\-4\,k{{\gamma}}\,v&-4\,k{\gamma}&0
\end {array} \right]
$$

It's not quite what I expected, but - assuming I didn't make an error in my rather hasty calculation, it confirms the idea that the mass-energy moment does change as a result of the boost. In other words, the 3-angular-momentum around the given point increases by a factor of gamma, which we can ascribe as being due to time dilation. Additionally the mass-energy moment changes, which we can ascribe as being due to the relativity of simultaneity. So the angular momentum around the given point doesn't change, but in the boosted frame this point is no longer the "center of mass-energy". I believe this is also what the various diagrams (which I haven't really checked either) are also telling us.
 

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