Degrees of Freedom/Spatial Manifold

  • Thread starter Thread starter spacebear2000
  • Start date Start date
  • Tags Tags
    Degrees Manifold
AI Thread Summary
The discussion focuses on developing an open-source visualization system for four-dimensional spatial manifolds, raising questions about the extensibility of Gerris for modeling fluid dynamics in 4D and the potential basis for life in such dimensions. The complexity of simulating 4D flows is highlighted, noting that the computational cost increases exponentially with additional dimensions, making it significantly more challenging than 3D simulations. Participants emphasize that the difficulties in accurately simulating 3D water stem primarily from processing speed limitations rather than theoretical gaps. The conversation also touches on the feasibility of writing equations for higher dimensions, such as the Navier-Stokes and Schrödinger equations, while acknowledging the practical hurdles in executing these simulations. Overall, the dialogue underscores the engineering challenges posed by increased dimensionality in computational modeling.
spacebear2000
Messages
19
Reaction score
0
I've been away from the forum for a while working on an interesting project developing an open source visualization system for spatial manifolds that have four dimensions. I have two primary lines of questioning that stem from this work.

1) I know that Gerris is an open source solution for modeling fluid dynamics in 2D or 3D. Can anyone speak to the extensibility of the physics or software as pertains to modeling flows in 4D spatial manifolds?

2) My understanding is that liquid water is often regarded as a prerequisite for life or living systems; this makes sense given the structure and behavior of its molecules in three-dimensional spatial manifolds. What molecule (in what state) might serve as the basis for life or living systems in a 4D spatial manifold?

To be clear, I am not asking these questions for myself or my team alone; if anyone wishes to join the effort, please check out https://osf.io/dxjeo/wiki/home/
 
Physics news on Phys.org
It's not difficult to write a 4D version of the hydrodynamical Navier-Stokes equation, treating the velocity field ##\vec{v}## and gradient operator ##\vec{\nabla}## as four-component vectors. The problem is that in numerical simulations the addition of extra spatial coordinate makes the problem considerably more computationally expensive. The number of grid points in the discretized velocity field grows exponentially when dimensionality is increased.

Similarly, it is easy to write down the Schrödinger equation of a hydrogen atom, any other atom or some molecular species in spaces with dimension other than 3, but the quantum chemical calculations become rapidly more difficult with increasing number of dimensions. We are not able to simulate even 3D water accurately enough to reproduce its special properties (like lower density in solid than in liquid form, or negative heat expansion coefficient in a certain temperature range) in a computer simulation.
 
@hilbert2: Thank you. From whence does the difficulty of accurately simulating 3D water arise? I know this is a naive sort of question, though I want to make sure I understand to what extent we're talking about computer processing speed and to what extent we're talking about gaps in our understanding (or some other challenging factors).
 
spacebear2000 said:
From whence does the difficulty of accurately simulating 3D water arise? I know this is a naive sort of question, though I want to make sure I understand to what extent we're talking about computer processing speed and to what extent we're talking about gaps in our understanding (or some other challenging factors).

It's basically only about lack of available processing speed. Even simulating a single molecule quantum mechanically can be computationally expensive, let alone simulating a macroscopic sample of water, where there's something like 1023 molecules, each of which is strongly interacting with its nearest neighboring molecules. Calculating something like "what would the boiling point of water be if space were 4-dimensional" is nowhere near our current abilities.

Hydrodynamic 3D flow problems are possible to solve because there we treat the liquid as "continuous matter", ignoring its molecular nature at microscopic scale.
 
Recognizing this as a computational hurdle (and not a theoretical one) is somewhat assuring, given that we can frame it as an engineering challenge. Thanks again!
 
According to this exchange on physicsforums.com with hilbert2, hydrodynamic 3D flow problems are possible to solve because "there we treat the liquid as 'continuous matter', ignoring its molecular nature at microscopic scale...However, because the number of grid points in the discretized velocity field grows exponentially when dimensionality is increased, the computing power required to model flow in 4D is much greater than in 3D." I would like to find out how great the difference is and what may be required to overcome it.
 
Thread 'Question about pressure of a liquid'
I am looking at pressure in liquids and I am testing my idea. The vertical tube is 100m, the contraption is filled with water. The vertical tube is very thin(maybe 1mm^2 cross section). The area of the base is ~100m^2. Will he top half be launched in the air if suddenly it cracked?- assuming its light enough. I want to test my idea that if I had a thin long ruber tube that I lifted up, then the pressure at "red lines" will be high and that the $force = pressure * area$ would be massive...
Back
Top