Derive intial velocity using projectile motion components

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Homework Help Overview

The discussion revolves around deriving the initial velocity of a projectile using its motion components, specifically focusing on horizontal and vertical components of motion. The original poster presents equations related to projectile motion and expresses confusion about the derivation of a specific equation for initial velocity based on these components.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • The original poster attempts to derive the initial velocity equation using horizontal and vertical motion equations, questioning the steps needed to arrive at the final expression. Some participants provide insights into the relationships between the components of motion and suggest substituting values to simplify the problem.

Discussion Status

Participants are actively engaging with the problem, with some providing guidance on the relationships between time, range, and velocity components. There is recognition of a misunderstanding regarding the launch angle, which may affect the approach to the problem. Multiple interpretations of the problem setup are being explored.

Contextual Notes

There is a mention of the angle of launch being 0 degrees, and the original poster clarifies that the projectile is launched horizontally from a cliff, which introduces different considerations for the equations involved.

raindrop09
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Initial Velocity of Projectile
given:
- let theta be: B
-equation for:
(E1)horizontal component is x = vxt; where vx= v0cosB
(E2)vertical component is y= y0 +vyt - (1/2)gt(squared); where vy = v0sinB

using these components an equation of initial velocity{v0} = R{range of projectile}/ square root of (2y/g) is derived

the problem is i can't figure out the steps on how to come up with this particular equation of initial velocity using the given components

knowing that according to galileo "an object projected horizontally will reach the ground in the same time as an object is dropped vertically", i came up with these equations
derived from (E1): t= x/vx (E3)
i then substituted E3 in E2:
y = yo + vy (x/vx) - (1/2)g(x/vx)^2

then, when i plug in the values ( vy = v0sinB, vx= v0cosB), i ended up with this equation:
y = yo + v0sinB (x/v0cosB) - (1/2)g(x/v0cosB)^2

i assumed that yo=o, because it was not found in the final equation (initial velocity eq.):
y= (xv0sinB/v0cosB)- ((gx^2)/2v0^2cos^2B))
2v0^2cos^2B(y= (xv0sinB/v0cosB)- ((gx^2)/2v0^2cos^2))}2v0^2cos^2B
y2v0^2cos^2B= (x2v0cosBv0sinB) - gx^2

i don't know where to go from here...
please help, it will be greatly appreciated :smile:
 
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Welcome to PF.

You have Vx = Vo*cosθ

You have Vy = Vo*Sinθ

You know that the time to max height is t = Vy/g

So the total flight time ... up and down is 2*Vy/g

The range is given by Vx * Total time.

Substituting for t, you should get Vx*2*Vy/g = Range
 
thank you :smile:

i also figured out that the equation for
initial velocity{v0} = R{range of projectile}/ square root of (2yo/g)
and i also overlooked that the angle was also given in the problem which is 0 degrees:rolleyes:

steps:
solve for t:
y = yo + vy t - (1/2)gt^2

instead of y0 it should be y=o, so:

0 = yo + vyt - (1/2)gt^2
0= yo + vosin0- (1/2)gt^2
0= yo + (0)- (1/2)gt^2
yo = (1/2)gt^2
2yo = gt^2
2yo / g = t^2
t = square root of (2yo/g)

substitution:
x = vxt
x = vocos0t
x = vocos0(square root of (2yo/g)
x = vo(1)(square root of (2yo/g)
vo= x / (square root of (2yo/g)

x is equal to range:
vo= R / (square root of (2yo/g)



anyways, thank you so much again for the replying.. :biggrin:
 
You mean you are launching it horizontally from a cliff?

Well that would be different now wouldn't it. My suggestions were taking into account launch and range on a horizontal surface.

Fortunately you are all over that.
 

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