Arman777 said:
How can we derive Lorentz Transformation ?
I used one approach using the length contraction and time dilation and simultaneity but my prof wasnt much happy about it. Is there any other way to derive it ?
EDIT- this post is for the student who has NOT mastered tensors or linear algebra, etc. This entire derivation is pure elementary algebra
In my opinion, the best way to get started is to use a light clock and use the triangle that forms from the motion on light according to the at rest observer to dervive the Lorentz factor. That will at least get you time dilation.
But if you want to really dig in, I’d start like this:
Generic, easy, non-rigorous Lorentz transformation derivation method
(1) Start with two reference frames S and S’, with x-axes coinciding, moving at a relative speed of v.
(2) Assume the laws of physics are the same in both frames, so that things like distance = speed multiplied by time hold, and that the speed of light is c in both frames.
(3) Shoot a beam of light in S. Its distance is given by x = ct. Rearrange to x - ct = 0. Shoot it in the other direction and its distance is given by x = -ct, which is x + ct = 0. With S’, those beams’ distances are x’ = ct’ and x’ = -ct’, which can be written, respectfully, as x’ - ct’ = 0 and x’ + ct’ = 0.
(4) Assume those frames are connected by two functions like this:
x - ct = δ(x’ - ct’)
and
x + ct = ζ(x’ + ct’)
Add those two together to get:
2x = (δ + ζ)x’ + (ζ - δ)ct’
Divide by 2
x = (δ + ζ)x’/2 + (ζ - δ)ct’/2
Then, to clean things up, let γ = (δ + ζ)/2 and η = (ζ - δ)/2
Leaving:
x = γx’ + ηct’
At this point you should begin to see where this is going.
(5) Do this again, this time taking x = ct and making it ct - x = 0, and so on. You’ll get an equation similar to the bold, but it will be in terms of ct = such and such instead of x = such and such. Do the same things you just did in step 4, and out should pop a similar equation connecting ct with ct’ and x’.
(6) Now invert your primed and unprimed coordinates and swap the signs to get your inverse transformation equarions (e.g., x = γx’ + ηct’ would belcome x’ = γx - ηct).
(7) Let x’ = 0 in the inverse transformation equation (meaning the object moving according to S is at rest in S’ for at least a moment), and solve for η. Note that v = x/t.
(8) At this point the only remaining unknown should be γ. To solve for this, first plug what you found for η into the x transformation equation. Then substitute in your previously found equations for ct’ and x’. Simplify, and solve for γ.
(9) Go back and replace all γ‘s with what you solved for (although more often than not, no one bothers to do this).
(10) Realize that since the motion of coordinates is along both x axes, y = y’ and z = z’.Sometimes instructors or tutorials just start at “this is a generic transformation: x = ax + bct,” but I think it’s important to show why, with the whole “shoot a beam along the x-axis” thing.
Anyway, that’s my two cents on it. First time I did it I used a light clock and the Pythagorean theorem to derive the Lorentz factor. But I am much more satisfied doing it this longer way.