Different formulae for moment of inertia

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Discussion Overview

The discussion revolves around the concept of moment of inertia, specifically the formula I = MR^2 and its application to different objects. Participants explore how this formula relates to various shapes and the mathematical derivation of moment of inertia for continuous mass distributions.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Exploratory

Main Points Raised

  • Some participants note that I = MR^2 is applicable for specific cases, particularly for a uniform ring rotating about its center.
  • Others explain that the moment of inertia can be derived from the sum of all individual mass elements, expressed as I = Σ(mr^2) for discrete systems or I = ∫r^2 dm for continuous systems.
  • A participant elaborates on the mathematical derivation of moment of inertia for a solid cylinder, detailing the integration process and the definition of mass density.

Areas of Agreement / Disagreement

Participants generally agree on the mathematical basis for calculating moment of inertia but express differing views on the specific applications of I = MR^2 and the conditions under which it is valid.

Contextual Notes

The discussion includes assumptions about the uniformity of mass distribution and the axis of rotation, which may not apply universally to all objects. The integration steps presented are contingent on the defined boundaries and the specific geometry of the object being analyzed.

Zynoakib
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I know the formula for moment of inertia is but there are I = MR^2 but there are also formulae for different objects as shown in the picture.
mifull.jpg

So, how and when do you use I = MR^2 ? Just in case of (a)?

Thanks!
 
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The moment of inertia is a sum of all ##mr^2## for the particles in the system (or an integral for a continuous system of masses). The formulas you posted can all be derived by integrating.

Zynoakib said:
So, how and when do you use I = MR^2 ? Just in case of (a)?

For an object rotating about its center the uniform ring is the only one for which the moment of inertia is the ##MR^2## This is because each particle has the same distance from the axis of rotation so the sum essentially amounts to summing over all of the masses.
 
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Thanks! Nice and clear.
 
I just want to get a little deep into this and present what brainpushups said mathematically, any object can be represented at a set of points, each of these point have a moment of inertia ## \delta I = \delta m\cdot r^2 ## (this is true because they are points each of mass delta m), and we know that ## I_{net} = \sum \limits_i \delta I ##, if we want to sum infinetely small quantities, our best option would be an integral so ## I_{net} = \int \delta I = \int r^2 dm ## .
For example if you want to determine to moment of intertia of a solid cylinder about its central axis, you start by defining ## \rho = \frac{m}{V} = \frac {m}{\pi R^2L} ## so that ## dm = \rho dV = \rho r\cdot dr\cdot d\theta\cdot dz ## and then set the boundaries, for example ## 0 \leftarrow r \rightarrow R, 0 \leftarrow \theta \rightarrow 2\pi ## and ## 0 \leftarrow z \rightarrow L ## and finally integrate ## I_{net} = \rho \int_0^L \int_0^{2\pi} \int_0^R r^3 \cdot dr\cdot d\theta\cdot dz = 2\pi L\rho \int_0^R r^3 \cdot dr = 2\pi L\cdot \frac {m}{\pi R^2L} \cdot \frac{R^4}{4} = \frac{1}{2} mR^2 ## Cheers :D
 
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