FishmanGeertz said:
I have a severe learning disability solely in mathematical comprehension, possibly dyscalculia. I was given a lot of special assistance in high school to help me graduate. I was able to graduate with a diploma with only basic arithmetic. Most of the algebra, geometry, trigonometry and so forth, were omitted. I excelled in every other subject and got a 3.6 GPA.
I have some questions about advanced-level mathematics.
*What do the letters (variables) mean in algebraic equations?
*What do the symbols, like the greek letters (constants) mean in calculus?
*What applications do algebra, geometry, trig and calculus have in daily life?
I want to continue my education and get a good job, but a lot of these schools have advanced mathematics on their admission tests, and I have no idea what I'm doing when it comes to these matters.
Hi there.
1)
The Letters (variables) mean things that can change and that are not fixed. Say you have one variable, picture a piece of string: if go forward (ie to the right), the value of the variable increases and if you go to the left the value decreases.
You can like systems of variables where some variables have constraints (ie they can't be anything they want, they have rules about what they can be).
2)
I'm not exactly sure what you mean by greek letters, so maybe if you could give more information, I might be able to answer
3)
Lets start with algebra.
Algebra allows us to make sense of things involving variables. Linear algebra provides the tools to look at variables that have a power of 1. For example x + y = 2 is a linear equation but x^2 + y = 2 is not a linear relationship because of the x^2.
Typically what happens in mathematics is that we have information and we turn that into some kind of mathematical expression.
So here is a practical example: a fishery. Let's say you have an ocean, lake, whatever where your fish are and where the fishers get their fish.
Now you've got a couple of situations, the fishers can take too much fish and after a while they will go extinct, you can get a certain number of fish each year and the birth rate will be the same as the fishing rate which means the number of fish should roughly stay the same, and the third is that you don't get many fish and fish breed fast which makes the population of the fish grow over time.
So the mathematician (or scientist) creates a set of mathematical expressions that says if we get so many fish and if the fish breed at this rate then there will be this many fish left after a harvest.
So after the mathematician (or scientist) figures out the value where if you fish more than the value they become extinct, they write up a presentation and presents to some body like department of agriculture or something of that sort that in order to have fish next year you have to fish less than a certain value.
So what has happened is that the mathematician (or scientist) has basically helped save the fish from coming extinct so that we can fish after every harvest to eat.
Trigonometry
This is used everywhere.
Video games use it. When you are playing your Halo, or Doom, or any other 3D game, the computer will do many sine and cosine functions per frame. When the player rotates, a matrix full of these sine and cosine things are calculated. When you play your Half-Life 2 and shoot a box, again many cosine and sine terms are calculated.
Physics requires trigonometry especially when resolving forces relative to some basis. Think about building structures when you've got all of these different forces and stresses acting on the structure.
Geometry.
Again in video games, everything is geometry. You collide into a wall, you need a way to detect that and to do that you need to work with things like planes in 3 dimensions as well as rays. You need to calculate lighting? You need geometry. Take for example the latest games like Doom 3 (I know its not "latest" but anyway). You see some pretty good lighting methods. Basically the intensity is calculated with regard to the angle between the light vector and the surface vector.
Also shadows are geometric. Poly-type classification uses geometry. Binary Spaced Partition Trees use it, Convex Hulls use it, pretty much every kind of poly-type classification uses it.
Any kind of engineering and science uses geometry.
Think about designing aircraft, buildings, bridges, and so on. You will create things with geometry.
There are tonnes more things, but hopefully that will give you a taste of how this kind of stuff is used in the real world.