EM Wave Amplitudes and Fictional Force Field

Click For Summary

Discussion Overview

The discussion centers around the concept of psychic energy shielding in a game context, specifically its interaction with electromagnetic (EM) radiation, including the effects of different wavelengths and amplitudes. Participants explore the implications of these interactions, particularly concerning lasers and the visibility of the shielding.

Discussion Character

  • Exploratory
  • Conceptual clarification
  • Debate/contested
  • Homework-related

Main Points Raised

  • One participant describes a game mechanic where psychic energy shielding protects against EM radiation, with energy depletion based on the type and amplitude of radiation.
  • Another participant provides a link to a resource on optical intensity, potentially offering relevant data on EM wave amplitudes.
  • A participant discusses the implications of making the shielding resistant to 450 - 500 nm light, suggesting that the world would appear lacking in blue to cyan hues if that range is blocked.
  • Concerns are raised about the practicality of the psychic shield against powerful lasers, noting that a sufficiently strong laser could be lethal before the shield is activated.
  • There is speculation about the color of the shielding, suggesting it could reflect certain wavelengths or change based on various factors, such as mood or psychic strength.
  • Discussion includes the broad spectrum of laser wavelengths and the potential for weaponization across different parts of the EM spectrum, questioning the arbitrary constraints placed on the game mechanics.
  • A participant expresses gratitude for the information shared and reflects on the complexity of describing laser power in terms of amplitude and wavelength.

Areas of Agreement / Disagreement

Participants express a mix of agreement and differing views on the mechanics of the psychic shielding, the implications of laser interactions, and the feasibility of the proposed game mechanics. No consensus is reached on the specifics of how the shielding would function in practice.

Contextual Notes

Participants acknowledge limitations in their understanding of laser power and EM wave amplitudes, indicating that further exploration and definitions may be necessary to fully grasp the mechanics involved.

gibberingmouther
Messages
120
Reaction score
15
So, my game is coming along.

My psychic energy shielding protects against EM radiation. The energy used for shielding gets depleted based on the type of EM radiation (the wavelength) and according to the amplitude of the radiation the energy shielding is exposed to.

I can't find many numbers for EM wave amplitudes, measured in volts/m. For this, since radiation isn't usually weaponized in my game universe except for lasers, I might not provide an actual set of formulas and instead just give a table of numbers for players to extrapolate from. But if anybody has numbers for EM wave amplitudes and their corresponding effects, I would be very grateful. I Googled but couldn't find much.

I also have a question about lasers. If I made my energy shielding resistant to 450 - 500 nm light, what color would the shielding become? Would I just not be able to see light between 450 and 500 nm?
 
Last edited:
Physics news on Phys.org
Does this help?

https://www.rp-photonics.com/optical_intensity.html

upload_2019-3-5_9-5-9.png
 

Attachments

  • upload_2019-3-5_9-5-9.png
    upload_2019-3-5_9-5-9.png
    18.8 KB · Views: 672
  • Like
Likes   Reactions: gibberingmouther
gibberingmouther said:
If I made my energy shielding resistant to 450 - 500 nm light, what color would the shielding become? Would I just not be able to see light between 450 and 500 nm?

That wavelength is in the blue - cyan part of the spectrum, and presumably, if you are blocking that range the physics shield is not magical enough to discriminate against 'bad' photons - coming from a laser say - and 'good' photons coming from other sources, so the world will change color behind the shield and be lacking blue to cyan.

Now, you do note that the amplitude is taken into account so maybe a shield can discriminate against a laser. However, even with a psychic shield that can discriminate 'bad' photons from 'good' photons, a powerful enough laser is going to kill you before you have time to trigger the shield, unless you have an FTL warning (or contrived scenarios like the beam is sweeping toward you so you see the effect and can react). Lower power lasers may just blind you or burn you, but without some serious magic the psychic shield is not a particularly practical weapon against a laser.

In terms of the color of the shield, that depends on the wavelength(s) reflected by it. That could an arbitrary fixed setting - so everybody has a green shield for example - or you could play with this and base it on mood, or psychic strength, or age...or whatever you like. Maybe it is invisible unless a suitably powerful laser hits it, then it flashes blue/cyan - i.e., reflects those wavelengths you noted.

Finally, the spectrum of a 'laser' is pretty broad, and ranges between 150nm up to 11,000nm. That's ultraviolet up to far infrared, which obviously includes part of the spectrum we can't see. So if lasers are weaponized, two things occur:
  1. Without further magical conditions to constrain how lasers work in the game, killing with a UV or IR laser is pretty straightforward because your target will literally never see the beam coming in anything but an entirely contrived scenario;
  2. If you can weaponize the 'visible' spectrum, what is stopping weaponization of the rest of the EM spectrum? That seems a particularly arbitrary constraint, even knowing you're making a game.
Cheers,
Tghu
 
  • Like
Likes   Reactions: gibberingmouther
Thank you berkeman and Tghu. The information you guys gave me is very helpful. I looked at some military lasers to see their wattage. I used the power use to describe how effective shielding is because I don't know how I'd find out what the actual power of the laser is (and I'm not sure how you would describe that, as it would depend on both the laser's amplitude (volts/meter) and wavelength if I understand correctly).

I probably don't need to go into detail about gamma radiation wave amplitudes and so on since gamma rays don't make good lasers, nor do radio waves and so on, but I feel better knowing there's a formula I can tinker with or include in my game manual.
 

Similar threads

  • · Replies 21 ·
Replies
21
Views
3K
  • · Replies 10 ·
Replies
10
Views
2K
  • · Replies 7 ·
Replies
7
Views
2K
  • · Replies 65 ·
3
Replies
65
Views
6K
  • · Replies 15 ·
Replies
15
Views
3K
  • · Replies 7 ·
Replies
7
Views
2K
  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 20 ·
Replies
20
Views
3K
  • · Replies 9 ·
Replies
9
Views
3K