Equations for Human Body Movement: Can Anyone Help?

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Discussion Overview

The discussion revolves around the equations and modeling of human body movement, specifically walking, for a computer graphics project. Participants explore the complexities of accurately representing this motion, including the use of motion capture technology.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested
  • Homework-related

Main Points Raised

  • Some participants express a need for equations to model human walking for a computer graphics project.
  • Others mention the complexity of human movement, noting that even advanced software like Maya and 3D Studio Max do not provide a straightforward solution.
  • A participant suggests that walking motion can be captured by modeling joint angles and parameters, proposing a sinusoidal approach to represent the motion.
  • Another participant emphasizes the interdependence of joint movements and factors such as muscle elasticity and balance that complicate the modeling process.
  • Some participants discuss the potential use of motion capture data as a resource for their project.

Areas of Agreement / Disagreement

Participants generally agree on the complexity of modeling human walking and the usefulness of motion capture technology, but there is no consensus on specific equations or methods to achieve this modeling.

Contextual Notes

Participants mention various factors that influence joint movement and the challenges of accurately capturing human motion, including individual variability and the limitations of existing software.

Who May Find This Useful

This discussion may be useful for individuals interested in biomechanics, computer graphics, motion capture technology, and the mathematical modeling of human movement.

Sara_So
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please can anyone help me to figure out the equations of human body movement ( walk )

I am in need so badly ..


Best Wishes
 
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Sara_So said:
please can anyone help me to figure out the equations of human body movement ( walk )

I am in need so badly ..


Best Wishes

What is the context of your question? What is the application?
 
It is so complicated that we still use motion capture tech in all the blockbuster video games and movies.
 
I want them to model the human body in walk mode for a computer graphic project


thanks a lot for replying ..
 
Sara_So said:
I want them to model the human body in walk mode for a computer graphic project thanks a lot for replying ..

Even the most expensive programs such as Maya and 3D studio max do not come with an engine that can do this yet. In other words there is no equation. The way developers do it is by playing around with it until it looks good, but it never looks as good as motion capture.

You could download a motion capture function, but there will be no equation behind it.
 
ok.. it seems so difficult
how can i use the motion capture ? if you can tell me please ..
 
You should be able to find what you are looking for free here:
http://accad.osu.edu/research/mocap/mocap_data.htm

These files should work with most graphic programs
 
Thank you very much ..
 
Looks like I've got some work to do :P
 
  • #10
Doesn't seem too hard in principle...

Each joint has a maximum of 2 angular values associated with its configuration- I count about 14 important joints used in walking (wrists,elbows,shoulders,neck; torso, upper legs-pelvis, knees, ankles). The walking motion should be roughly captured in a time-evolution of these ~28 parameters. Assuming each one is sinusoidal (and therefore has 3 parameters: amplitude, frequency and relative phase) you will have 28*3 - 1 total parameters if you define eg. the neck to be phase 0.

The hard part I guess would be illustrating that your results are correct since a bunch of numbers is hard to compare to the actual walking motion! I guess you will just study a human walk and a few simple measurements should give you the answers.
 
  • #11
MikeyW said:
Doesn't seem too hard in principle...

Each joint has a maximum of 2 angular values associated with its configuration- I count about 14 important joints used in walking (wrists,elbows,shoulders,neck; torso, upper legs-pelvis, knees, ankles). The walking motion should be roughly captured in a time-evolution of these ~28 parameters. Assuming each one is sinusoidal (and therefore has 3 parameters: amplitude, frequency and relative phase) you will have 28*3 - 1 total parameters if you define eg. the neck to be phase 0.

The hard part I guess would be illustrating that your results are correct since a bunch of numbers is hard to compare to the actual walking motion! I guess you will just study a human walk and a few simple measurements should give you the answers.

you simplify the idea in nice way :)

but can you help me to find the equations of those joints ??
 
  • #12
Sara_So said:
you simplify the idea in nice way :)

but can you help me to find the equations of those joints ??

Try to think about the interdependence of these joints. For example, you can move your neck independently from your wrist, but surely it is easier to bring your knee towards your chest if your knee itself is bent (ie. kneeling and bending forward, compared to having straight forward legs and bending forward!).

Of course this varies between humans, depends on muscle "temperature" (ie. ROM is greater if you have warmed up), and also on time (so you can kick higher than you can keep your leg held up because the muscle has some elasticity). After this you might even factor in geometry arguments and constraints such as balance (keeping the centre of mass in a position that the legs provide sufficient torque to prevent a fall!).

It is tricky but sounds like an interesting project! I think it comes under biomechanics (which I have never studied... so I advice you check out some textbooks before you listen to me)
 
  • #13
I am greatful ..

Thank you every one (F)..
 

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