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I've been a fan of M.C. Escher's art for a long time, and ever since I got into doing 3D rendering, I have done various attempts at doing reproductions of some of his pieces to varying degrees of success. One of the problems I had was doing realistic looking human figures. I recently came across a some new software(DAZ-3D) that made this a lot easier (Though it did create other issues I needed to work through.)
Here are my latest versions.
First is Relativity. I've done other versions of this before,, but as I alluded to before was never happy with the figures.
Next is Ascending and Descending. This is another one that I've done an earlier version of.
This presented one of the new issues I had to deal with. While DAZ-3D works great with the human figures, you can't use it to build the scene you want them to appear in (the program only comes with some pre-loaded items that you can use). Anything original has to be made in another program called Hexagon and then imported into DAZ. This involved learning a whole new modeling program.
The next three are works I've never attempted before.
Another World
I took some liberties here. The original had birds with Human-like faces, But DAZ had the dragon as a existing figure, so I thought I'd substitute. The cratered landscape is from a NASA photo of the Moon's surface.
Belvedere
This one posed another problem. Basically it had to do with not being able to match up the view seen here with the view available in Hexagon during the building the model.
Last is Drawing hands
This actually involved multiple software programs Hexagon and DAZ-3D for the hand and pencil model, Moray and Pov-Ray to create the effect of the going from wire-frame to 3D solid, and Paint-shop Pro to put it all together to create the final result.
Here are my latest versions.
First is Relativity. I've done other versions of this before,, but as I alluded to before was never happy with the figures.
Next is Ascending and Descending. This is another one that I've done an earlier version of.
This presented one of the new issues I had to deal with. While DAZ-3D works great with the human figures, you can't use it to build the scene you want them to appear in (the program only comes with some pre-loaded items that you can use). Anything original has to be made in another program called Hexagon and then imported into DAZ. This involved learning a whole new modeling program.
The next three are works I've never attempted before.
Another World
I took some liberties here. The original had birds with Human-like faces, But DAZ had the dragon as a existing figure, so I thought I'd substitute. The cratered landscape is from a NASA photo of the Moon's surface.
Belvedere
This one posed another problem. Basically it had to do with not being able to match up the view seen here with the view available in Hexagon during the building the model.
Last is Drawing hands
This actually involved multiple software programs Hexagon and DAZ-3D for the hand and pencil model, Moray and Pov-Ray to create the effect of the going from wire-frame to 3D solid, and Paint-shop Pro to put it all together to create the final result.