Finding Beltrami field in Cartesian coordinates

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The discussion focuses on finding functions f and g to define a Beltrami field in Cartesian coordinates, specifically v=cos(z)i + f(x,y,z)j + g(y,z)k, where g is independent of x. Participants compute the curl of v and analyze the resulting equations, leading to the conclusion that differentiating the first component with respect to x simplifies the problem but still results in complex partial differential equations (PDEs). One contributor suggests that a Beltrami field can also be expressed as curl v = kv, with k=1, leading to potential solutions f(x,y,z)=±sin(z) and g(y,z)=0. Another participant finds a more general form for f, suggesting g=0 as well, while expressing uncertainty about the constant C in their solution. The conversation highlights the challenges and insights in solving for Beltrami fields in this context.
sgregory8
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Homework Statement


Working in Cartesian coordinates (x,y,z) and given that the function g is independent of x, find the functions f and g such that: v=coszi+f(x,y,z)j+g(y,z)k is a Beltrami field.

Homework Equations


From wolfram alpha a Beltrami field is defined as v x (curl v)=0

The Attempt at a Solution


So jumping in, I compute the curl of v and the cross product of the curl of v and v:
Curl_V.png

But then the above nasty equation results and surely this would give rise to some equally nasty PDEs?
 
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So, that last equation gives three equations, since each component must be zero. Look at the first one, the x component. Only one term (f.fx) is a function of x. So what do you get if you differentiate wrt x?
 
haruspex said:
So, that last equation gives three equations, since each component must be zero. Look at the first one, the x component. Only one term (f.fx) is a function of x. So what do you get if you differentiate wrt x?

Thanks for the tip haruspex but I'm a little confused as to what you mean. Differentiating the first component with respect to x will remove the function g(y,z) but still leave a nasty PDE.

I've found another piece of information which I think allows me to solve the problem and that is that a Beltrami field can also be denoted by curl v = kv where k>0 is just a constant. The second component then simplifies nicely where I've deduced k=1.

If I'm right I think f(x,y,z)=+-sin(z) and g(y,z)=0. This satisfies the equation. I think I initially doubted such answers as I believed that the functions f(x,y,z) and g(y,z) should contain at least y and z variables!
 
sgregory8 said:
Differentiating the first component with respect to x will remove the function g(y,z) but still leave a nasty PDE.
I didn't think it was nasty. Using subscript notation, I got ##{f_x}^2+f_{xx}=0##. Dividing through by fx, this integrates to produce ##f^2=(Ax+B)\hat f(y,z)##.
sgregory8 said:
I've found another piece of information which I think allows me to solve the problem and that is that a Beltrami field can also be denoted by curl v = kv where k>0 is just a constant. The second component then simplifies nicely where I've deduced k=1.

If I'm right I think f(x,y,z)=+-sin(z) and g(y,z)=0. This satisfies the equation. I think I initially doubted such answers as I believed that the functions f(x,y,z) and g(y,z) should contain at least y and z variables!
That sounds a very useful fact. Continuing my first principles approach, I also found g=0, but my f is a little more general: ##\sqrt{C-\cos^2z}##. Maybe I missed some way of showing C=1.
 
Question: A clock's minute hand has length 4 and its hour hand has length 3. What is the distance between the tips at the moment when it is increasing most rapidly?(Putnam Exam Question) Answer: Making assumption that both the hands moves at constant angular velocities, the answer is ## \sqrt{7} .## But don't you think this assumption is somewhat doubtful and wrong?

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