Finding Normal Vector to Plane at Intersection Point for HeNe Laser Beam Path

Click For Summary

Discussion Overview

The discussion revolves around finding the normal vector to a surface at the intersection point of a HeNe laser beam and a prism. Participants explore methods to derive the normal vector from the equation of the surface and the intersection point, while considering the implications of using cylindrical coordinates versus Cartesian coordinates.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant seeks to find the normal vector to the surface of a prism at the point where a laser beam intersects, noting the challenge of deriving this from the plane's equation.
  • Another participant suggests obtaining three points on the plane to create two non-parallel vectors and then using the cross product to find the normal vector.
  • A participant acknowledges that while the cross product provides a family of normal vectors, they are specifically looking for the unique normal vector at the intersection point.
  • There is a discussion about whether all points on a plane have the same normal vector, with some participants clarifying that this is true for planes but not for curved surfaces.
  • A later reply mentions that if the equation of the plane is given in the form Ax + By + Cz = D, the normal vector can be directly derived as (A, B, C).
  • Concerns are raised about the conversion from cylindrical to Cartesian coordinates, with one participant suggesting that this conversion, while initially cumbersome, could simplify the problem in the long run.

Areas of Agreement / Disagreement

Participants express differing views on the methods to derive the normal vector, with some advocating for the use of the cross product and others emphasizing the uniqueness of the normal vector at a specific point. The discussion remains unresolved regarding the best approach to find the normal vector in cylindrical coordinates.

Contextual Notes

Participants note the limitations of their methods, including the potential complexity of working in cylindrical coordinates and the assumptions involved in using the cross product for non-planar surfaces.

cfphys
Messages
4
Reaction score
0
I'm working on tracing the beam path of a HeNe laser through two prisms, and I'm stuck on trying to find the incident plane in which to use Snell's law.

Basically I have the equation of the angled surface of the prism, and I have the point where the beam intersects that plane. Now I need the normal vector to the surface at that intersection point, and then I can define the incident plane from the two vectors (the normal at that point and the vector that is the incident beam).

The problem I can't figure out is how to get the specific vector perpendicular to the plane at the point of intersection. All the textbooks I've looked at have the "opposite" of what I need, because they assume I have both the normal and the point and want the plane, whereas I have the point and plane but want the normal. And I can't simply use that method to solve for the normal because it has a dot product that I can't undo.

Also, this is in cylindrical coordinates, and if I can avoid the conversion to Cartesian that would relieve at least some of my headache!

Any help or advice would be much appreciated.

Thank you
 
Science news on Phys.org
If you have the equation of the plane, you should be able to obtain 3 points on the plane and create 2 vectors (non parallel), take the cross product of those and you'll get the normal vector to that plane.
 
Thanks PiTHON

Right, but that gives me the entire family of normal vectors that satisfies the condition of being perpendicular to the surface.

I have one specific point on the plane, and through that point there is a unique vector perpendicular to the plane. That's the vector I'm looking for.
 
Oh, I'm sure I'm ignorant of the relevant math/physics, I just learned the cross product about a week ago and was excited to see its use.

I would think the general normal vector and the incident vector would allow you to get the incident plane since the formulas place their tails at the same origin, right? Then you can use the dot product of the same vectors to finish snells law, use the refracted angle to create a family of vectors in the same plane, and use a position vector to select the vector that's at the point you need relative to whatever origin is defining the point in question.

It kinda makes sense to me, sorry if I'm way off though hehe, just trying to learn a thing or two. I'll stop cluttering your thread since I don't have a direct answer, hopefully someone comes by that does.
 
cfphys said:
Thanks PiTHON

Right, but that gives me the entire family of normal vectors that satisfies the condition of being perpendicular to the surface.

I have one specific point on the plane, and through that point there is a unique vector perpendicular to the plane. That's the vector I'm looking for.

Shouldn't all points on the face have the same surface normal vector?
 
JDługosz said:
Shouldn't all points on the face have the same surface normal vector?

If it is a plane, yes. However, if the surface is not a plane then he would need to choose two vectors that originate at the point of interest. The process does not change though and taking the cross product should work. Of course there are two possible normal directions and he should make the appropriate sign change to get the one of interest.
 
cfphys said:
Basically I have the equation of the angled surface of the prism, and I have the point where the beam intersects that plane. Now I need the normal vector to the surface at that intersection point, and then I can define the incident plane from the two vectors (the normal at that point and the vector that is the incident beam).
If you have the equation of a plane,
Ax + By + Cz = D,​
then the normal to the plane is the vector (A,B,C)

EDIT: just noticed this:
cfphys said:
Also, this is in cylindrical coordinates, and if I can avoid the conversion to Cartesian that would relieve at least some of my headache!
Since it's such a trivial matter once you are in Cartesian coordinates, I think that is the best way to go. And once you've written the subroutine to convert the coordinates, you don't have to worry about it any more.
 

Similar threads

  • · Replies 9 ·
Replies
9
Views
3K
  • · Replies 5 ·
Replies
5
Views
4K
  • · Replies 10 ·
Replies
10
Views
3K
  • · Replies 1 ·
Replies
1
Views
5K
Replies
4
Views
2K
  • · Replies 7 ·
Replies
7
Views
4K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 7 ·
Replies
7
Views
2K
  • · Replies 11 ·
Replies
11
Views
2K
  • · Replies 4 ·
Replies
4
Views
3K