Finding the instantaneous velocity on a position time graph

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SUMMARY

The discussion focuses on calculating instantaneous velocity from a position-time graph at 0.5 seconds. The method involves drawing a tangent line at the specified point and measuring its slope using the formula (y2 - y1) / (x2 - x1). Participants clarified that the length of the tangent line does not affect the slope, and using larger values for rise and run yields more accurate results. Ultimately, the user realized that the velocity was constant, simplifying the calculation to merely finding the slope.

PREREQUISITES
  • Understanding of position-time graphs
  • Knowledge of slope calculation
  • Familiarity with tangent lines in calculus
  • Basic graphing skills
NEXT STEPS
  • Study the concept of tangent lines in calculus
  • Learn about constant velocity and its implications on position-time graphs
  • Explore graphical methods for slope determination
  • Investigate the relationship between position, velocity, and acceleration
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Students studying physics, educators teaching kinematics, and anyone interested in understanding motion through graphical analysis.

slag1928
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I need help with a very general question. I was asked to find the instantaneous velocity of a position time graph at .5 seconds. i know to do this i need to create a line that is the tangent to that point. Here lie the problem... how on Earth do i make that line, and how do i measure the slope?



i think (y2-y1/x2-x1)for finding the slope of the tangent line? but i have no idea where that line should begin or end.

Thanks
 
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It doesn't matter where the line begins or ends, it still has the same slope... So I'd draw a reasonably long line so that both the "rise" ([itex]y_2-y_1[/itex]) and "run" ([itex]x_2-x_1[/itex]) are biggish numbers, and then calculate their ratio as you suggest. (If they're both big numbers, they're easier to measure precisely so your value for the gradient will be more accurate.)
 
thank you. turns out i was over complicating things. the velocity was constant for the points i was finding so it was as simple as finding the slope. T.T
 

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