Finding the result of a collision

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SUMMARY

This discussion focuses on modeling collisions between objects, specifically addressing the challenge of determining the result of a collision prior to calculating the force of impact. The user highlights the need for pre-calculated constants, referencing Compton scattering and the complexities involved in subatomic particle collisions. The conversation also touches on classical mechanics, providing equations for elastic collisions involving two objects, specifically: v1 = (u1(m1-m2)+2*m2*u2)/(m1+m2) and v2 = (u2(m2-m1)+2*m1*u1)/(m1+m2).

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  • Understanding of classical mechanics and collision theory
  • Familiarity with equations of motion and momentum conservation
  • Knowledge of Compton scattering and its implications in physics
  • Basic algebra for manipulating collision equations
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Physics students, game developers, and engineers involved in collision detection and modeling, as well as anyone interested in the mechanics of object interactions.

InvisibleMan1
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I am trying to figure out how to correctly model a collision between two objects. My original plan was to get the force of impact and use that to get the result of the collision, but apparently you need the result of collision before you can find the force of impact.

How would I find out what the result of a collision is without the force of impact? Are pre-calculated constants used, like in friction?
 
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Thanks! These were the formulas I was looking for:
v1 = (u1(m1-m2)+2*m2*u2)/(m1+m2)
v2 = (u2(m2-m1)+2*m1*u1)/(m1+m2)

I have another question along these lines, but I'll make a new thread for it.
 

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