Finding the terminal velocity of a model rocket from a list of velocities

AI Thread Summary
The discussion revolves around analyzing rocket data from a 20,000-foot launch to calculate terminal velocity and the drag coefficient. The user has time, altitude, and velocity data but struggles to graph the velocities effectively to identify terminal velocity. Suggestions include using Excel to calculate velocity as a function of height and focusing on the data from burnout to apogee, as drag coefficients differ during ascent and descent. There is a consensus that while calculating terminal velocity during coasting is challenging, it may be possible to estimate an upper bound for free fall terminal velocity. The user aims to validate the drag coefficient, which is typically around 0.75 but varies with different rocket designs.
  • #151
erobz said:
Good, so rewrite it. After you have done that set the acceleration to 0, and solve the resulting equation.
Vt = sqrt(-mg/k)
 
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  • #152
LT72884 said:
Vt = sqrt(-mg/k)
Are you going to get a real result when you take the square root of that? What equation did you algebraically manipulate to get that result?
 
  • #153
erobz said:
Are you going to get a real result when you take the square root of that?
nope, it will be imaginary. i am trying to see which way to solve this.
 
  • #154
LT72884 said:
nope, it will be imaginary. i am trying to see which way to solve this.
You didn't solve the equation you wrote??? Pick a direction as positive. Label all forces on rocket relative to that chosen direction. Please list that full equation in your next reply.
 
  • #155
erobz said:
You didn't solve the equation you wrote??? Pick a direction as positive. Label all forces on rocket relative to that chosen direction. Please list that full equation in your next reply.
i solved for v which then becomes imaginary due to the negative in the sqrt. so i need to solve for v a different way. ok, iw ill write soon
 
  • #156
LT72884 said:
i solved for v which then becomes imaginary due to the negative in the sqrt. so i need to solve for v a different way. ok, iw ill write soon
you clearly solved a different equation from what you were writing ( as far as the directions of the forces go), or you made a trivial algebra mistake.
 
  • #157
with m(dv/dt) = mg-kv^2
and if i set dv/dt = a = 0
therefore 0=mg-kv^2
then solve for v using the correct signs
kv^2 = mg
v^2=(mg)/k
v=sqrt(mg/k)
if i am misunderstanding you, im sorry haha:)
 
  • #158
LT72884 said:
with m(dv/dt) = mg-kv^2
and if i set dv/dt = a = 0
therefore 0=mg-kv^2
then solve for v using the correct signs
kv^2 = mg
v^2=(mg)/k
v=sqrt(mg/k)
if i am misunderstanding you, im sorry haha:)
Ok, that’s better. So what did you get for the terminal velocity?
 
  • #159
erobz said:
Ok, that’s better. So what did you get for the terminal velocity?
just making sure but K is the same as Beta right?
give me a few moments to get this calculated. might be about an hour or so. had something come up that is very important
 
  • #160
LT72884 said:
just making sure but K is the same as Beta right?
give me a few moments to get this calculated. might be about an hour or so. had something come up that is very important
Yeah. k is β. No hurry.
 
  • #161
erobz said:
Yeah. k is β. No hurry.
average terminal velocity is 234.68. IF this was free fall... but we know its not
 
Last edited:
  • #162
LT72884 said:
average terminal velocity is 234.68. IF this was free fall... but we know its not
thanks for all the help. I really do appreciate it alot. Our actual project is to design an active drag system for our rocket. This ADS will be used to slow the rocket down to achieve as close to 10,000 feet as possible. so far our design is pretty cool.
 
  • #163
LT72884 said:
thanks for all the help. I really do appreciate it alot. Our actual project is to design an active drag system for our rocket. This ADS will be used to slow the rocket down to achieve as close to 10,000 feet as possible. so far our design is pretty cool.
Well, best of luck out there, and have fun with the rest of it!
 
  • #164
erobz said:
Well, best of luck out there, and have fun with the rest of it!
thank you very much my friend:) your an excellent teacher
 
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  • #165
Just an amateur, but thanks for the compliment. :smile:
 
  • #166
well, better than me haha. i taught high school math for a few years, but physics was never my strong suite haha.
 

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