Finding the terminal velocity of a model rocket from a list of velocities

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The discussion revolves around analyzing rocket data from a 20,000-foot launch to calculate terminal velocity and the drag coefficient. The user has time, altitude, and velocity data but struggles to graph the velocities effectively to identify terminal velocity. Suggestions include using Excel to calculate velocity as a function of height and focusing on the data from burnout to apogee, as drag coefficients differ during ascent and descent. There is a consensus that while calculating terminal velocity during coasting is challenging, it may be possible to estimate an upper bound for free fall terminal velocity. The user aims to validate the drag coefficient, which is typically around 0.75 but varies with different rocket designs.
  • #31
russ_watters said:
That it falls nose up.
I just dropped a pencil. That could be wrong. Rockets play with center of pressure and center of mass with fins for stability. I could see how it could flip too. Either way, that's not an issue as far as I can tell. If it does fall nose down, we will be calculating the drag coefficient for that state regardless.
 
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  • #32
Vanadium 50 said:
The numbers in your table don't look right. To get to the velocity you claim in a quarter second requires an acceleration of 350 g's. That's a lot. That's a ton of force on your seven pound rocket.

Then for the rest of the powered phase, the acceleration is of order 200 in some units - but the rocket isn't getting any faster.
What I now notice about the data, is that if this is from burnout to apogee, then we have a problem. Where is ##v=0##? The graph stops at ##500 \rm{m/s}## :bugeye:
 
  • #33
erobz said:
Select trendline by left click. then right click on the trendline, go to format trendline, and select exponential.
new trendline

1677523799168.png
 
  • #34
LT72884 said:
new trendline

View attachment 322951
Ok, but something is a miss here. Apogee velocity is zero. You did say this was data from burnout to apogee?
 
  • #35
erobz said:
I just dropped a pencil. That could be wrong. Rockets play with center of pressure and center of mass with fins for stability. I could see how it could flip too. Either way, that's not an issue as far as I can tell. If it does fall nose down, we will be calculating the drag coefficient for that state regardless.
Yeah, I was assuming would have fins and therefore would fall nose down. Anyway, yeah, just makes the calculation accurate/matching the scenario.
 
  • #36
erobz said:
Ok, but something is a miss here. Apogee velocity is zero. You did say this was data from burnout to apogee?
correct. i have the data from launch to apogee. I selected the data from when velocity hits its max, then begins to drop toward 0. roughly at 3 seconds after launch is when this happens.

1677524172424.png

at 20,751.7 feet, the velocity is -0.7 ft/sec meaning the rocket is falling. Thats where my data ends haha.
Looking up the aerotech L1030 motor, its burn time is 2.8 seconds,
 
  • #37
erobz said:
. Thats the velocity 0.25 s after burnout.
Then why is it still accelerating at 200 units?
 
  • #38
Also, I probably jumped the gun on pulling terminal velocity right out of the graph. Its exponential, but its a complicated exponential. Sorry to get your hopes up. its looks like a bit of a struggle is ahead.
 
  • #39
LT72884 said:
correct. i have the data from launch to apogee. I selected the data from when velocity hits its max, then begins to drop toward 0. roughly at 3 seconds after launch is when this happens.

View attachment 322952
at 20,751.7 feet, the velocity is -0.7 ft/sec meaning the rocket is falling. Thats where my data ends haha.
Looking up the aerotech L1030 motor, its burn time is 2.8 seconds,
We need data near to appogee ##v = 0## where is that data?
 
  • #40
Vanadium 50 said:
Then why is it still accelerating at 200 units?
I don't know exactly the numbers, but I would expect something negative greater than ##g## given the equation:

$$ \frac{dv}{dt} = - \left( g + \frac{\beta}{m}v^2 \right)$$

?
 
  • #41
erobz said:
Also, I probably jumped the gun on pulling terminal velocity right out of the graph. Its exponential, but its a complicated exponential. Sorry to get your hopes up. its looks like a bit of a struggle is ahead.
thats ok. This is a complicated project for sure. My goal is to make a "virtual wind tunnel" sort of speak. This is for my capstone project. We just built an active drag system for our rocket to compete is spaceport america cup, but our university has no wind tunnel haha. The standard value of 0.75 is a ROUGH number, so i am trying to find a more realistic number.
Using openrocket software, the number should be 0.62 for the drag coef. so i am really close. Openrocket uses a runge-kuta itteration method and since i do not know how to program, i am using excel and the solver feature to take my intial guess and then solve based on the data. you can see how close i was able to get the modeled data to match my actual
 
  • #42
erobz said:
We need data near to appogee
If the numbers were understood, we could look much later than apogee when the acceleration is close to zero. That's terminal velocity.
 
  • #43
LT72884 said:
thats ok. This is a complicated project for sure. My goal is to make a "virtual wind tunnel" sort of speak. This is for my capstone project. We just built an active drag system for our rocket to compete is spaceport america cup, but our university has no wind tunnel haha. The standard value of 0.75 is a ROUGH number, so i am trying to find a more realistic number.
Using openrocket software, the number should be 0.62 for the drag coef. so i am really close. Openrocket uses a runge-kuta itteration method and since i do not know how to program, i am using excel and the solver feature to take my intial guess and then solve based on the data. you can see how close i was able to get the modeled data to match my actual
Step 1 present the proper data. We need data after burnout in the vicinity of apogee. I suspect the terminal velocity is going to be much lower than the burnout velocity. So data around burnout is not good data for this, we need data closer to the speed that it will be falling...closer to near apogee speeds than burnout speeds. Can you present the data from when the rocket is traveling at 100 m/s onward to apogee?
 
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  • #44
Vanadium 50 said:
If the numbers were understood, we could look much later than apogee when the acceleration is close to zero. That's terminal velocity.
Yeah, if they could get fall data directly that would be best. But I'm suspecting they don't want to obliterate their rocket.
 
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  • #45
Here is from burnout to apogee. its alot of numbers, let me see if i can attach it as a file first
 

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  • #46
LT72884 said:
Here is from burnout to apogee. its alot of numbers, let me see if i can attach it as a file first
just give a filterd version. We don't need data anywhere near burnout speeds. The rocket will not have a terminal velocity anywhere near 800 m/s.
 
  • #47
erobz said:
just give a filterd version. We don't need data anywhere near burnout speeds. The rocket will not have a terminal velocity anywhere near 800 m/s.
here is the excel file. This is from burnout to apogee. I can further filter if needs be. Starting around 500m/s?
 

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  • #48
erobz said:
Step 1 present the proper data. We need data after burnout in the vicinity of apogee. I suspect the terminal velocity is going to be much lower than the burnout velocity. So data around burnout is not good data for this, we need data closer to the speed that it will be falling...closer to near apogee speeds than burnout speeds. Can you present the data from when the rocket is traveling at 100 m/s onward to apogee?
i did not see this reply, yes i can do this real quick.. this should be much better.
 

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  • #49
An unnecessarily harsh post and response have been deleted. Please relax, guys. And if one doesn't want to help, then don't - @erobz is providing plenty as it is.
 
  • #50
russ_watters said:
An unnecessarily harsh post and response have been deleted. Please relax, guys. And if one doesn't want to help, then don't - @erobz is providing plenty as it is.
yes, they are providing plenty of help and its much appreciated because i have never seen it approached from this way.
Im still used to bookwork and homework style questions since i am still in my senior year of engineering. This one of the first questions that are outside the scaffolding of homework. This is just the analysis portion of our project and i was trying to see if there was more than one way to accomplish it and erobz has offered to show that "other" way and im pretty excited to see it done
 
  • #51
Ok, so this is your senior project. Thats good to know. I wasn't planning on doing the work for you, once you start you will see why.

So the path forward that I have in mind begins by writing a differential eq. that describes the motion after burnout up to apogee. I already have done that for you...I'm not going to try to hide that. That is your free bee. Do you understand where it comes from? You descibe how it is formulated back to me?
 
  • #52
erobz said:
Ok, so this is your senior project. Thats good to know. I wasn't planning on doing the work for you, once you start you will see why.

So the path forward that I have in mind begins by writing a differential eq. that describes the motion after burnout up to apogee. I already have done that for you...I'm not going to try to hide that. That is your free bee. Do you understand where it comes from? You descibe how it is formulated back to me?
lol, my senior project is building a rocket that hits 10 to 20,000 feet, which we have done, and to build a ADS system for said rocket. This is just analysis so i have some numbers to work with that will help with design. Im not graded on the question i asked about terminal velocity.
This data however, will be used in the report so i guess it will be graded haha.
Ill try my best to describe what you have and if i understand it. I have been researching terminal velocity as a exponential and its the first time i have seen it this way. I might have seen it in calc class but it was probably not given as a terminal velocity problem.

http://www.dzre.com/alex/hp221_f03/notes/vterm/vterm.html
 
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  • #53
LT72884 said:
lol, my senior project is building a rocket that hits 10 to 20,000 feet, which we have done, and to build a ADS system for said rocket. This is just analysis so i have some numbers to work with that will help with design. Im not graded on the question i asked about terminal velocity.
Oh, you know what. It just dawned on me the way I was thinking would have taken you into wonderland, and we probably would have never got out!
 
  • #54
erobz said:
Oh, you know what. It just dawned on me the way I was thinking would have taken you into wonderland, and we probably would have never got out!
should i start crying now?
 
  • #55
LT72884 said:
should i start crying now?
The new way will tell us with substantially less wandering in a mathematical forest!

Still, can you describe the differential equation to me. What assumptions do you think it has?
 
  • #56
LT72884 said:
and to build a ADS system for said rocket.
Sorry, what's ADS? Do you mean DAS?

Also, maybe this is unreasonable, but can you outfit and program a rocket to not deploy the parachute until a little before the ground, and gather data on velocity/altitude on the way down? That way the rocket won't be damaged, and you will have the terminal velocity data that you want.

EDIT/ADD -- BTW, I didn't see a parachute mentioned explicitly in the thread so far (I could have missed it), but the statements about falling tail down and not wanting to destroy the rocket made me assume a parachute. Otherwise, the rocket should fall nose down (fins/tail up, just like my arrows), and running the Data Acq System another minute or so should not drain the batteries...
 
  • #57
berkeman said:
Sorry, what's ADS? Do you mean DAS?

Also, maybe this is unreasonable, but can you outfit and program a rocket to not deploy the parachute until a little before the ground, and gather data on velocity/altitude on the way down? That way the rocket won't be damaged, and you will have the terminal velocity data that you want.

EDIT/ADD -- BTW, I didn't see a parachute mentioned explicitly in the thread so far (I could have missed it), but the statements about falling tail down and not wanting to destroy the rocket made me assume a parachute. Otherwise, the rocket should fall nose down (fins/tail up, just like my arrows), and running the Data Acq System another minute or so should not drain the batteries...

But the shoots are deployed out of the nose cone? If there is any susbstantial velocity I'm picturing it deploying, wrapping around the rocket, and smashing into the ground.
 
  • #58
erobz said:
But the shoots are deployed out of the nose cone?

Parashoots? LOL

So it won't deploy at 100mph nose down? Maybe boost the ejection charge for the chute?
 
  • #59
berkeman said:
Parashoots? LOL

So it won't deploy at 100mph nose down? Maybe boost the ejection charge for the chute?
:woot:

It sounds pretty risky... but I have no idea.
 
  • #60
Me neither, but it seems like a useful line to think about. For example, it may be that a small side drag feature needs to temporarily added to the nosecone to be sure it clears the rocket on the way down when it's popped. This will slow the rocket a bit during ascent, but who cares, since the data we want is at the end of the descent.

It's up to the OP/"Rocketman" to let us know if this might work. :smile:
 

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