Formula for the angle a sniper must make to hit a target at distance x

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The discussion focuses on determining the angle a sniper must aim to hit a distant target, neglecting factors like air resistance. Participants analyze the equations of motion and identify errors in the calculations, particularly regarding the assumption that the vertical position remains constant. A formula involving arcsin is proposed for calculating the angle based on displacement and velocity, which raises questions about its validity. The conversation highlights the importance of correctly applying physics principles to achieve accurate results. Overall, the thread emphasizes the complexity of projectile motion calculations in sniper scenarios.
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I just got curious today and tried to determine the angle a sniper must make with his barrel to hit a target over some distance, neglecting air resistance, humidity, etc. Any suggestions as to why my solution on the bottom right is wrong?
 

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You have y=yo+vo t - g t^2/2 and then you have 0 = vo t - g t^2/2 so that means y=yo always, and that's not what you want.
 
Your handwriting is neat but your image is on it's side :(

The standard equations of motion for an object in a uniform gravitational field is

y=y_0 + v_y_0 t -\frac{1}{2} g\ t^2
x=x_0+v_x_0 t

Edit;
LaTeX doesn't work on these boards?
 
Yes, I did this to solve for T. Afterwords I multiplied that formula by 2 in order to determine the total air time. Once I found the total air time formula T= 2Fsin(θ)/2 I plugged it into the formula X = X° + Vxo * T. Was this an incorrect strategy?
 
jsewell said:
Yes, I did this to solve for T. Afterwords I multiplied that formula by 2 in order to determine the total air time. Once I found the total air time formula T= 2Fsin(θ)/2 I plugged it into the formula X = X° + Vxo * T. Was this an incorrect strategy?

But if you say that y=y0, that's wrong. You are saying that the y coordinate never changes, always stays where it started from. If you make that wrong assumption, you are bound to get wrong results.


genericusrnme said:
Your handwriting is neat but your image is on it's side :(

The standard equations of motion for an object in a uniform gravitational field is

y=y_0 + v_y_0 t -\frac{1}{2} g\ t^2
x=x_0+v_x_0 t

Edit;
LaTeX doesn't work on these boards?

You wrote it wrong, a_b_c is not allowed, maybe a_{b_c} or {a_b}_c
 
Rap said:
But if you say that y=y0, that's wrong. You are saying that the y coordinate never changes, always stays where it started from. If you make that wrong assumption, you are bound to get wrong results.

He substituded 0 for y_0, because y_0 happens to be 0, and then set the remaining expression for y equal to 0. There's nothing wrong with that

However, there's an error (or even 2 errors) between

x = \frac { 2 F \cos {\theta})F \sin {\theta} } {g}

and

x = \frac {F \sin {2 \theta} } {g}
 
How might you have it willem2?
 
jsewell said:
How might you have it willem2?

I get

x = \frac {F^2 sin {2 \theta}} {g}
 
Sooo the formula for the angle needed is? I don't mean for this to sound rude.

I solved another problem in my textbook very similar to this one where a fire hose shot water at a velocity of 6.5 m/s. I had to determine was angle(s) the nozzle could be at to reach a target 2.5 meters away. I worked the problem very similarly to my OP and found the angle of 18* to work. The book noted a second angle at 72*. I suppose 90 - 18 = 72 so I can somewhat visualize this second result though still fail and finding it personally. The equation I used was the same for my sniper question...

(1/2)arcsin(xg/v^2) = theta

Where x is displacement in meters
G is the gravitational constant in m/s^2
V is the velocity in m/s

I also did a dimensional analysis on the argument of arcsin and found all the units canceled perfectly. Could this truly a working formula?
 
  • #10
willem2 said:
He substituded 0 for y_0, because y_0 happens to be 0, and then set the remaining expression for y equal to 0. There's nothing wrong with that

However, there's an error (or even 2 errors) between

x = \frac { 2 F \cos {\theta})F \sin {\theta} } {g}

and

x = \frac {F \sin {2 \theta} } {g}

Ok, I see, the t is the t when the bullet hits the aim point.
 
  • #11
lol just used Firefox as my browser and willem2s formula looks far more comprehendable

Yes willem2 I did reach that formula after some revisions. I didn't square the Velocity of the projectile (bullet). Although after solving the same equation for theta are you able to reach my formula of

(1/2)(arcsin(XG/V^2) = theta

? Idk the fancy coding needed to make this formula look neat yet hah
 
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