Friction Coefficient, F1 corners

AI Thread Summary
The discussion focuses on calculating the downforce required for corners at the Gilles Villeneuve circuit using the tyre friction equation Fc=mu*Fnormal. The maximum friction coefficient (mu) is noted to be 1.7, but it varies by corner, leading to negative downforce values in some calculations. Participants highlight that assuming constant lateral grip throughout each corner is flawed, as grip decreases during braking and acceleration. Additionally, downforce is influenced by the car's forward velocity and the non-circular path taken through corners. The conversation suggests reviewing Carrol Smith's "Tune to Win" for a better understanding of these dynamics.
al_garnett
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I am using the tyre friction equation Fc=mu*Fnormal to calculate the downforce required for each corner of the Gilles Villeneuve circuit in Canada.

Fnormal composes of the downforce and weight of the car.

mu has a maximum value of 1.7, however this value will vary from corner to corner right?

this is resulting in negative values for downforce in some corners.

Does anyone know a way of calculating the tyre friction coefficient for each corner without needing the Fnormal force?

All of my calculations are on the attached excel spreadsheet.
 

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Could you explain a mechanism that the friction coefficient could change from corner to corner?
Where did you get your value of 1.7?

It sounds like you are assuming the car is at the limit of it's lateral grip for every corner, through the entire corner.
Lateral grip is decreased during braking or acceleration.
Downforce is a function of forward velocity.
Racecars do not follow a circular arc around corners or have constant speed.

Carrol Smiths "Tune to win' is a great, easy reading book that'll clear up some misconceptions.
 
Remember that the friction equation you are using says,

Ffriction <= mu * Fnormal

The friction force can certainly be less than the product mu * Fnormal.
 
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