G/G/1 Simulation Help: Complete Noob in Statistics

  • Thread starter Thread starter v7t4
  • Start date Start date
  • Tags Tags
    Simulation
v7t4
Messages
1
Reaction score
0
i am a complete nooby in statistics, therefore the question i am about to ask may sound very unprofessional warning :)

so, we have a task to simulate a G/G/1 queueing system for particular parameters (Erlang distribution is assumed). I have been able (hopefully) to find out what mean and number of stages should be.

We are using the QtsPlus for the simulation and supposed to do it for 10000 clients. QtsPlus, however, has following parameter fields set to their defauls:

* Number of Transactions to Simulate: 10000
* Checkpoint Message Frequency: 1000
* Maximum Probability Size: 15

and i am very confused about it. Which field corresponds to the number of clients and what values should i enter in the other fields?

There is also another simulation software (in catalan, SimQueue.jar) that i tried, but it asks for

* Population
* Customers met

I thought that population would be the right parameter, but "customer met" is not allowed to left blank...

thanks a lot
 
Last edited by a moderator:
Physics news on Phys.org
I'm sorry you are not generating any responses at the moment. Is there any additional information you can share with us? Any new findings?
 
Namaste & G'day Postulate: A strongly-knit team wins on average over a less knit one Fundamentals: - Two teams face off with 4 players each - A polo team consists of players that each have assigned to them a measure of their ability (called a "Handicap" - 10 is highest, -2 lowest) I attempted to measure close-knitness of a team in terms of standard deviation (SD) of handicaps of the players. Failure: It turns out that, more often than, a team with a higher SD wins. In my language, that...
Hi all, I've been a roulette player for more than 10 years (although I took time off here and there) and it's only now that I'm trying to understand the physics of the game. Basically my strategy in roulette is to divide the wheel roughly into two halves (let's call them A and B). My theory is that in roulette there will invariably be variance. In other words, if A comes up 5 times in a row, B will be due to come up soon. However I have been proven wrong many times, and I have seen some...

Similar threads

Replies
10
Views
1K
Replies
19
Views
4K
Replies
13
Views
3K
Replies
1
Views
2K
Replies
8
Views
5K
Replies
5
Views
4K
Back
Top