General Physics Question -- Max height of a projectile

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SUMMARY

The discussion centers on the maximum height of a projectile and the forces acting on it during its ascent and descent. Participants clarify that the point where the object is momentarily at rest is known as the "apex" of its trajectory, not a "point of inflection." The primary force acting on the projectile, when neglecting air resistance, is gravity, which causes constant downward acceleration. The Kinematic Equations of Motion for Constant Acceleration are essential for calculating the maximum height of a projectile, particularly when given the total time of flight.

PREREQUISITES
  • Understanding of Kinematic Equations of Motion for Constant Acceleration
  • Basic knowledge of projectile motion principles
  • Familiarity with gravitational force concepts
  • Ability to perform algebraic calculations related to motion
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  • Study the Kinematic Equations for projectile motion in detail
  • Explore the concept of the apex in projectile motion
  • Research the effects of air resistance on projectile trajectories
  • Learn about advanced topics in physics such as Relativity and Quantum Mechanics
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Students of physics, educators teaching mechanics, and anyone interested in understanding the principles of projectile motion and the forces involved.

Jerret Spenst
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When an object is thrown or propelled upwards and it meets the point at deceleration and drops; what is that point called, where the object is not moving in either direction?
 
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Jerret Spenst said:
When an object is thrown or propelled upwards and it meets the point at deceleration and drops; what is that point called, where the object is not moving in either direction?
Welcome to the PF.

"Point of inflection?"
 
Thank you! Now in that state, could you propose that there would be a new force acting on the object or even the loss of one.
 
Jerret Spenst said:
Thank you! Now in that state, could you propose that there would be a new force acting on the object or even the loss of one.
Neglecting air resistance, there is only the force of gravity acting on the thrown object, and its acceleration (downwards) is constant.
 
True, but I'd like to discuss the possibility of theoretical forces not yet discovered or applied to general physics.
 
Jerret Spenst said:
True, but I'd like to discuss the possibility of theoretical forces not yet discovered or applied to general physics.
We don't allow speculation or theory development at the PF. We discuss mainstream science, as published in the peer-reviewed literature and mainstream textbooks.

:smile:
 
Not a problem! Thank you for the previous answer!
 
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  • #10
Jerret Spenst said:
True, but I'd like to discuss the possibility of theoretical forces not yet discovered or applied to general physics.
Why bother trying to introduce an extra force when the whole classical process can be calculated and predicted as accurately as you choose, using the existing classical forces - until you get to the scale of Relativity or QM.
PF protects itself (and you) from such whimsy.
 
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  • #11
If an object is propelled straight up from ground level, and is unaffected by wind or other forces, and it takes say, 4.6 seconds for it land back down, can it's max height be calculated? If so, what's the answer and math? Thanks!
 
  • #12
RTM said:
If an object is propelled straight up from ground level, and is unaffected by wind or other forces, and it takes say, 4.6 seconds for it land back down, can it's max height be calculated? If so, what's the answer and math? Thanks!
Are you familiar with the Kinematic Equations of Motion for Constant Acceleration (gravity)?
 
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  • #13
Yes, but long time. Will brush up on it, and figure it out! Will be a good exercise. Thanks!
 
  • #14
The Hyperphysics website has a concise summary:

http://hyperphysics.phy-astr.gsu.edu/hbase/hframe.html

The Wikipedia page for Equations of Motion is good too, with lots more detail. I think the equations for motion given constant acceleration are about halfway down the long Wikipedia page...
 
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  • #15
Oops, that Hyperphysics link takes you to the top level. Click on Mechanics in the upper left, and then on Velocity and Acceleration...
 
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  • #16
thank you.
 

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