How does gravity affect rotation?

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The discussion explores how a planet's gravity affects a rocket's rotation when flying past it. While the gravity pulls the rocket more strongly on the side closer to the planet, this can create a torque that alters the rocket's rotation rate. However, in most scenarios, this effect is minimal unless the rocket's length is comparable to its distance from the planet. In low Earth orbit, gravity gradient torque can be significant, as seen with the Space Station maintaining a "torque equilibrium attitude." Understanding these dynamics is crucial for accurate modeling in space-related simulations or games.
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I think this is an aproriate forum to ask this, I'm curious to the effect a planets gravity field has on a rocket flying past.

I know it would simply pull in the object harder the closer it gets to it, but does it affect the rotation of the rocket as well? If one slingshots around a planet would the rocket always point the direction it was going in, or would it simply move around the planet in it's original orientation?

I need this info for a game I'm working on, but I found I'm not actually as familliar with gravity as I always thought I was... :wink:
 
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There are small tidal effects caused by the fact that the planet will have a stronger pull on the near side of the rocket than the far side. This can apply a torque and change the rotation rate. However, in most realistic scenarios, this force would be far too small to be noticable. It's only important when the length of the rocket is comparable to its distance to the planet.
 
That is not correct. The gravity gradient torque is a significant effect in low Earth orbit. The Space Station is typically in "torque equilibrium attitude", the spacecraft attitude in which the gravity gradient and aerodynamic torques cancel one another.
 
I stand corrected. Here is a more formal treatment of the problem for the OP:

http://www.aoe.vt.edu/~cdhall/courses/aoe4140/SatDy.pdf"
 
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