Having trouble connecting Lorentz transformations with my problem

AI Thread Summary
The discussion revolves around calculating the velocity of a beacon fired perpendicular to a ship moving at 0.45c relative to Earth. The key confusion lies in correctly applying Lorentz transformations and understanding the components of velocity in different reference frames. It is clarified that the velocity v in the equations represents the ship's speed in the x-direction, while the beacon's speed in the y-direction remains at 0.65c. Participants emphasize that the equations are derived assuming the reference frame moves along the x-axis, making the perpendicular velocity calculations crucial. Ultimately, the correct approach involves recognizing the relationship between the velocities in both frames to solve the problem accurately.
m00npirate
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Homework Statement


A ship is moving at 0.45c with respect to earth, and a beacon is fired perpendicular to the ship at 0.65c with respect to the ship. Find the velocity of the beacon with respect to earth.


Homework Equations


3489e686ec57b3419641b6c760cd931c.png

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The Attempt at a Solution


My main problem here is seeing which numbers go where in the equations. My book basically just shows them, then has an example of adding velocities in one dimension >_>.

From what I gather, ux and uy are the components of the velocity of the beacon with respect to earth. u'x and u'y are the components of the velocity in the ship's frame, making u'x = 0 and u'y = 0.65c
This however makes the v's in the denominator cancel out, and I get ux = v and uy = 0.65\sqrt{1/ (v^{2}/c^{2}})
Plugging in my value of ux for v I get uy = 0.65\sqrt{1/ (u_{x}^{2}/c^{2}}) which doesn't lead me anywhere.
Its pretty clear that I'm doing something wrong, I just ned a nudge in the right direction. Here's my picture of the problem (not to scale =P)
http://www.geocities.com/zombierobopirate/relativity.png

Thanks in advance
 
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Hi m00npirate,

What does v represent in this problem? What numerical value does it have?
 
v is the velocity of the beacon with respect to earth, which I am ultimately trying to find.
 
m00npirate said:
v is the velocity of the beacon with respect to earth, which I am ultimately trying to find.

No, I believe v is the velocity of the reference frame of the ship (relative to the earth). The primed velocities are the velocity of the beacon in the ship's reference frame; so what is v?
 
Since the beacon is fired in perpendicular direction, vperpendicular= 0.65c with respect to rocket, and since the rocket is moving at 0m/s in perpendicular axis with respect to earth, applying lorentz transformation in that perpendicular axis will still give beacon velocity of 0.65c
 
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Hi ice ace,

ice ace said:
Since the beacon is fired in perpendicular direction, vperpendicular= 0.65c with respect to earth, since the rocket is moving at 0m/s in perpendicular axis with respect to earth. Applying lorentz transformation in that perpendicular axis with v= 0c (rocket v in that direction wrt earth), you'll obtain u'x=ux=0.65c

I don't think that is right. Those particular velocity equations were derived assuming that the reference frame moved with speed v along the x (and x') axis, so v would not be zero.
 
Maybe I'm wrong, but I know that v= 0.45c in that axis that the Earth and spaceship travel in, but v in the perpendicular axis is 0, is it not?=>spaceship is not moving in the perpendicular axis with respect to earth.
 
ice ace said:
Maybe I'm wrong, but I know that v= 0.45c in that axis that the Earth and spaceship travel in, but v in the perpendicular axis is 0, is it not?=>spaceship is not moving in the perpendicular axis with respect to earth.

I don't think that's the way those equations were derived. First you say that you have one frame move with velocity v relative to another. Then the direction of that velocity v defines the x (and x') axis, and the y and z (and y' and z') axes are perpendicular to the direction of v.

So the meaning of v in all the equations is the same; in both the u_x and u_y equations v is the velocity of the frame of reference in the x direction (because that's how the x direction was defined).
 
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