Help me determine a vector that's perpendicular (with work)

AI Thread Summary
To find a vector of magnitude 3 that is perpendicular to the plane defined by vectors A and B, the cross product A x B should be calculated first, resulting in a vector C. The magnitude of C must then be computed, and to achieve a vector with the desired magnitude of 3, C can be normalized to create a unit vector, which is then multiplied by 3. The discussion highlights the importance of ensuring the calculations are accurate, particularly in determining the components of the cross product. Participants emphasize the need to double-check calculations to avoid errors in deriving the final perpendicular vector.
Blockade
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Problem: The vectors A and B together define a plane surface. Determine a vector of magnitude 3 that is perpendicular to that surface.

What I am thinking is Vector A is on the x-axis and B is on the y-axis. Therefore, the vector that I must determine, runs along the z-axis which is 90 degrees to that plain.

So, can I say that the answer is: The vector that must be determined is 90 degrees z-axis of x-axis with a magnitude of 3?

Sorry if what I am doing or saying is not even remotely close to the valid answer.

Can you please tell me how to approach this problem, maybe even go through it?

Here is a picture of what I think the Determined Vector of magnitude 3 is:
Picture URL: http://tinypic.com/r/25u16jd/8
http://tinypic.com/r/25u16jd/8
 
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Have you studied the cross product of vectors?
 
Two vectors are perpendicular if their dot product is zero.
 
fzero said:
Have you studied the cross product of vectors?
No I haven't, I am still learning the basics. I will spend the rest of tonight looking over it.
 
gracy said:
Two vectors are perpendicular if their dot product is zero.
So |A|*|B|*cos(theta) = 0
cos(theta) = 0 / (|A|*|B|)
theta = arccos(0)
theta = 90 degress
I can say that the VECTOR that is perpendicular to the plane is 90 degrees counterclockwise and have its magnitude = 3?
 
I think you should rather look at cross product
 
gracy said:
I think you should rather look at cross product
LOL, yeah I am, thank you.
 
So I am not sure, but this is what I got.

First I find the cross product of A and B, since it will give me a vector that is perpendicular to both A and B.

A x B = C

And now that I have C in vector components, but from here I am lost. Do I multiply it by 3 since it wants a "vector with a magnitude of 3"?

so 3C = 3*(# i + #j + #k) is my answer?

Can you tell me if this is wrong and explain to me the correct way?
 
  • #10
So I am not sure, but this is what I got.

First I find the cross product of A and B, since it will give me a vector that is perpendicular to both A and B.

A x B = C

And now that I have C in vector components, but from here I am lost. Do I multiply it by 3 since it wants a "vector with a magnitude of 3"?so 3C = 3*[#i + #j + #k] is my answer?

Can you tell me if this is wrong and explain to me the correct way?
 
  • #11
You should compute the magnitude of ##\mathbf{C} = \mathbf{A}\times \mathbf{B}##. You can either multiply ##\mathbf{C}## by an appropriate number to obtain a vector with magnitude 3 or derive a unit vector ##\hat{\mathbf{C}}## as an intermediate step and then multply that.
 
  • #12
Blockade said:
So I am not sure, but this is what I got.

First I find the cross product of A and B, since it will give me a vector that is perpendicular to both A and B.

A x B = C

And now that I have C in vector components, but from here I am lost. Do I multiply it by 3 since it wants a "vector with a magnitude of 3"?so 3C = 3*[#i + #j + #k] is my answer?

Can you tell me if this is wrong and explain to me the correct way?
This is just about right. However, as Fzero just said, if the magnitude of C is not 1, then 3*C will not have magnitude 3, it will have magnitude 3|C|.
 
  • #13
fzero said:
You should compute the magnitude of ##\mathbf{C} = \mathbf{A}\times \mathbf{B}##. You can either multiply ##\mathbf{C}## by an appropriate number to obtain a vector with magnitude 3 or derive a unit vector ##\hat{\mathbf{C}}## as an intermediate step and then multply that.

So for the second method that you mentioned you mean like this?

A: 4i + 3j - 2k
B: 2i - 3j - 2k

AxB = C = i -12j - 18k##\hat{\mathbf{C}}## = C / |C|

3*##\hat{\mathbf{C}}## = 3 * [-12i - 18k / sqrt(468)]
 
  • #14
Blockade said:
So for the second method that you mentioned you mean like this?

A: 4i + 3j - 2k
B: 2i - 3j - 2k

AxB = C = i -12j - 18k##\hat{\mathbf{C}}## = C / |C|

3*##\hat{\mathbf{C}}## = 3 * [-12i - 18k / sqrt(468)]

Yes, that's the general idea. But with ##\mathbf{A}## and ##\mathbf{B}## as given I find
$$\mathbf{A}\times\mathbf{B} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ 4 & 3 & -2 \\ 2 & -3 & -2 \end{vmatrix} $$
gives a slightly different result from yours. So recheck your calculation before working out ##\hat{\mathbf{C}}##.
 
  • #15
Blockade said:
So for the second method that you mentioned you mean like this?

A: 4i + 3j - 2k
B: 2i - 3j - 2k

AxB = C = i -12j - 18k##\hat{\mathbf{C}}## = C / |C|

3*##\hat{\mathbf{C}}## = 3 * [-12i - 18k / sqrt(468)]
Where did your i component go?
 
  • #16
Sorry for line "AxB = C = i -12j - 18k", I meant to say AxB = C = 0i -12j - 18k.

I forgot to go back and fix it after realizing my Num Lock was off.
 
  • #17
I am not going to lie, I find physics and things associated with the course to be very hard and that I am struggling. Therefore, thank you everyone for you guys' help.
 
  • #18
I don't think you are handling the negatives properly.
fzero said:
But with ##\mathbf{A}## and ##\mathbf{B}## as given I find
$$\mathbf{A}\times\mathbf{B} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ 4 & 3 & -2 \\ 2 & -3 & -2 \end{vmatrix} $$
gives a slightly different result from yours. So recheck your calculation before working out ##\hat{\mathbf{C}}##.
I also get a different result.
 
  • #19
You are right, I am going to redo that.
 
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