Help with area formula using direction cosines

Click For Summary
SUMMARY

The discussion focuses on calculating the area of triangles in coordinate planes using direction cosines and vector projections. The area of triangle OAC is expressed as aL, OBC as aN, and OAB as aM, where L, M, and N are the direction cosines corresponding to the angles between the triangle's normal vector and the coordinate axes. The participants clarify that these areas result from projecting the triangle's normal vector onto the respective unit vectors of the coordinate axes, utilizing the dot product to derive the projections. The conversation highlights the need for a formal theorem or rule to explain this relationship clearly.

PREREQUISITES
  • Understanding of vector mathematics, specifically vector dot products
  • Familiarity with direction cosines and their geometric significance
  • Knowledge of projections in three-dimensional space
  • Basic principles of analytic geometry
NEXT STEPS
  • Research the properties of vector projections in three-dimensional geometry
  • Study the relationship between area and normal vectors in analytic geometry
  • Explore the concept of direction cosines in depth, including their applications
  • Investigate theorems related to projections of vectors onto planes
USEFUL FOR

Students and professionals in mathematics, engineering, and physics who are interested in vector analysis, geometric projections, and the application of direction cosines in calculating areas of geometric shapes.

davidwinth
Messages
103
Reaction score
8
TL;DR
Where does the area formula used in this video come from?
I am watching a youtube video and the guy is finding the area of triangles in the coordinate planes as shown in the image still below.

So the triangle ABC has area a and normal n with direction cosines {L,M,N}. He then says it is obvious from geometry that the area of triangle OAC is given as aL, the area of OBC is given as aN, and the area of triangle OAB is given by aM. This is not at all obvious to me. Isn't L just the cosine of the angle between the x-axis and the normal, and likewise for the others? Is there some theorem or something I am missing? How does this work?

Thanks!

1729899496489.png
 
Physics news on Phys.org
Can you post a link to the video?

What math course is this from?

It looks like they are applying vector cross-product and vector dot product notions to the normal vectors of each triangle.

Let's define three unit normal vectors:
- unit vector on the x axis is ##\vec x##
- unit vector on the y axis is ##\vec y##
- unit vector on the z axis is ##\vec z##

Triangle ABC has an area of ##a## and a unit normal vector ##\vec n##.
Triangle AOC is in the YZ plane and has a unit normal vector of ##\vec x##

When you project ABC onto the YZ plane you get triangle AOC.

You do that projection via the inner (dot) product of the ABC normal vector ##a \vec n## with the unit vector ##\vec x## and recall that the inner product of ##\vec n## with ##\vec x## is the given direction cosine value ##l##.

Similarly, for the other two triangles, AOB, whose unit normal vector is ##\vec y## and BOC, whose unit normal vector is ##\vec z##
 
Last edited:
Hello,

The video is here:

It is not strictly a mathematics video. It is an engineering video which uses math so there is no further discussion of this point other than what I noted.

I do see that the areas are projections, and I know how dot products work for vectors as far as projecting one vector onto another, but what I am missing is a rule or theorem that says something like, "If we have a vector N that is oriented normal to a planer area A and the length of that vector is numerically equal to the area A, then the projection of that vector onto a unit vector U which is normal to another plane R is equal to the the area of the projection of A onto R." That's the part I am not understanding how to see. Is that just a general rule? Does it work if I project a vector representing a volume onto another volume's unit vector or something similar?

It seems to me that you kind of restated the fact without getting to why this works. Is this a theorem from analytic geometry or something like that? I'd love to see a proof but I don't even know where to look.
 
davidwinth said:
but what I am missing is a rule or theorem that says something like, "If we have a vector N that is oriented normal to a planer area A and the length of that vector is numerically equal to the area A, then the projection of that vector onto a unit vector U which is normal to another plane R is equal to the the area of the projection of A onto R."
Such a projection scales the projected shape along one dimension by the cosine of the angle between the shape and plane. So it's area also changes by that factor.
 

Similar threads

Replies
3
Views
2K
  • · Replies 14 ·
Replies
14
Views
3K
Replies
27
Views
6K
  • · Replies 2 ·
Replies
2
Views
5K
  • · Replies 60 ·
3
Replies
60
Views
12K
  • · Replies 29 ·
Replies
29
Views
7K
  • · Replies 67 ·
3
Replies
67
Views
16K
  • Poll Poll
  • · Replies 12 ·
Replies
12
Views
12K
  • · Replies 4 ·
Replies
4
Views
2K
Replies
6
Views
5K