Help with this physics problem (acceleration in two dimensions).

AI Thread Summary
The discussion revolves around calculating the average acceleration of a hockey puck rebounding from a board, with a focus on vector components. Participants emphasize the importance of correctly resolving the initial and final velocity vectors, using trigonometric functions to account for direction. There is confusion regarding the assignment of unit vectors and the concept of modulus, which refers to the magnitude of a vector. The correct approach involves subtracting vectors before calculating acceleration, and it is noted that understanding these vector principles is crucial for solving the problem accurately. Overall, the conversation highlights the need for clarity in vector resolution and the application of physics principles in two-dimensional motion.
JetsetPyro
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A hockey puck rebounds from a board as shown in Figure 16.

Figure 16 looks like this.

http://img174.imageshack.us/img174/2571/fig16vr6.png

The puck is in contact with the board for 2.5ms. Determine the average acceleration of the puck over the interval.

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So I know you have to use vector components. The answer says the avg. acceleration is 7.3x10^3m/s^2 [7.5 N of W] (degrees).

How do I solve it? =/

I have made an attempt.

I found that the vector components for v1x and v2x to add up to 43.57, and the components of v1y and v1x to add up to (-1.87). However, I'm not getting the correct average acceleration value in the end.
 
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For the second vector the vector in the ight of the picture), what angle did you use?
The angle should be 180°-22° = 158°
 
I just tried it using 158 as the angle and I didn't get the correct answer given again.

I'm calculating the vector components using sin(theta)(Ay), sin(theta)By, cos(theta)Ax, and cos(theta)Bx of course.

I can't seem to find out what I'm doing wrong.
 
First you need to fix a coordinate system within which you'll work. Let the 'N' be our y-axis and 'E' our z-axis.

Now try to find the vector of the two velocities. For the first one, it is simply

\overrightarrow{v_i} = 26(\cos{(22)}\hat{i} - \sin{(22)}\hat{j})

it is important to note here that i have taken component on the 'y' axis to be negative. This is because, the direction of the 'y' component is downwards. Here is the diagram to resolve this vector:

http://img142.imageshack.us/img142/4125/resolvingonefc5.png

Now.. find the vector v_f yourself. And then, remember that acceleration is given by:

\overrightarrow{a} = \frac{\overrightarrow{v_f} - \overrightarrow{v_i}}{\Delta t}
 
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|vf| = 21(sin(22)+cos(22))
|vf| = 27.337

|a| = (|vf|-|vi|)/(/\t)
|a| = (27.337-14.37)/0.0025s
|a|= 5186.8

Hmmm, did I do something wrong?
 
JetsetPyro said:
|vf| = 21(sin(22)+cos(22))
|vf| = 27.337

well.. for one.. you did many things wrong. First of all, you did not assign unit vectors to the \overrightarrow{v_f}. Also, there is a difference between \overrightarrow{v_f} and |v_f|. Also, |v_f| cannot be anything other than 21.

When finding the acceleration, you need to subtract vectors first and then take modulus. I suggest u refer your textbook and understand vectors.
 
I couldn't assign unit vectors to vf (with direction) as I don't know how to show that on this forum. =/

Also, we haven't been taught "modulus" or is that modules? I don't know what they are.
 
impulse
 
JetsetPyro said:
I couldn't assign unit vectors to vf (with direction) as I don't know how to show that on this forum. =/

Also, we haven't been taught "modulus" or is that modules? I don't know what they are.

To learn how to write in LaTeX, check this: https://www.physicsforums.com/showthread.php?t=8997

also.. u can show unit vectors using 'i' or 'j' like: vf = 21(cos(22)i + sin(22)j). Modulus of a vector is the 'magnitude' of the vector. If there is a vector:

<br /> \overrightarrow{l} = a\hat{i} + b\hat{j}<br />

then,

<br /> |\overrightarrow{l}| = \sqrt{a^2 + b^2}<br />

the modulus gives the length of the vector. For a velocity vector, the modulus is the magnitude of the vector, in the case of v_f, it is 21. For a vector in the form:

<br /> \overrightarrow{l} = p(\cos{(\theta)}\hat{i} + \sin{(\theta)}\hat{j})<br />

the magnitude will always be 'p'. Also, even if u do it using impulse, it eventually will end up the same away. You'll assume a mass.. you'll find the change in momentum [which is nothing but the change in velocity multiplied by mass].. and then you'll divide it by time to find force and then reduce the 'm' to give u acceleration. Taking an extra 'm' will serve no purpose. So don't do it using impulse or collisions since only the acceleration is asked.
 
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