To find a vector from a given magnitude and direction in 3D, one can utilize the concept of direction cosines or unit vectors. If the direction is represented by a unit vector, multiplying it by the magnitude yields the desired vector. Alternatively, if angles with the coordinate axes are provided, the unit vector can be constructed using the cosine of those angles. The discussion also touches on the nature of the zero vector, clarifying that while it has no magnitude, it can still be associated with any direction. Understanding these principles allows for effective vector calculations in three-dimensional space.