How Can I Join Stick Heads for Walking Stick Figures?

  • Thread starter Thread starter Vance
  • Start date Start date
AI Thread Summary
To join stick heads for walking stick figures, you can connect them using a circle or oval shape for a head-like appearance, or a rectangle or square for a neck. Experimenting with different shapes can help create unique designs. For movement, use animation techniques by displaying the stick figures in various positions or apply mathematical equations to simulate walking. The discussion emphasizes the importance of persistence in problem-solving and encourages continued experimentation. Successful implementation will lead to effective walking stick figures in your project.
Vance
Messages
180
Reaction score
0
I could draw 2 sticks (/ and \), now i am stuck at how to join their stick heads together so that when I can write a function to make them move, their heads will stay stickie forever. Can you tell me how ?
I once asked about these walking sticks but no one gave me answers, I am trying to write the whole project's program from scratch..

Thanks a lot
 
Physics news on Phys.org
/\/\/\/\/\/\/\/\
i can see their heads sticking ... can u put ur problem more clearly?
 
for sharing your guide on creating walking stick figures! I have been trying to figure out how to join the stick heads together as well, so that they will stay connected when I make them move. Your guide has been very helpful in explaining the process and providing clear steps to follow.

To answer your question, there are a few different ways you can join the stick heads together. One way is to use a circle or oval shape to connect the two sticks at the top, creating a head-like shape. Another option is to use a small rectangle or square shape to connect the sticks, giving the appearance of a neck. You can also experiment with different shapes and sizes to create unique stick figures.

In terms of writing a function to make them move, you can use a simple animation technique where you draw the stick figures in different positions and then display them in a sequence to create the illusion of movement. You can also use mathematical equations to calculate the movement of the stick figures, such as changing the angle or length of the sticks to simulate walking.

I understand that it can be frustrating when you don't receive answers to your questions, but I'm glad you took the initiative to figure it out on your own. Keep experimenting and practicing, and I'm sure you'll be able to create some amazing walking stick figures! Best of luck with your project.
 
I multiplied the values first without the error limit. Got 19.38. rounded it off to 2 significant figures since the given data has 2 significant figures. So = 19. For error I used the above formula. It comes out about 1.48. Now my question is. Should I write the answer as 19±1.5 (rounding 1.48 to 2 significant figures) OR should I write it as 19±1. So in short, should the error have same number of significant figures as the mean value or should it have the same number of decimal places as...
Thread 'A cylinder connected to a hanging mass'
Let's declare that for the cylinder, mass = M = 10 kg Radius = R = 4 m For the wall and the floor, Friction coeff = ##\mu## = 0.5 For the hanging mass, mass = m = 11 kg First, we divide the force according to their respective plane (x and y thing, correct me if I'm wrong) and according to which, cylinder or the hanging mass, they're working on. Force on the hanging mass $$mg - T = ma$$ Force(Cylinder) on y $$N_f + f_w - Mg = 0$$ Force(Cylinder) on x $$T + f_f - N_w = Ma$$ There's also...
Back
Top