How Can Skeletal Models and Physics Help Us Understand Pain Perception?

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SUMMARY

This discussion centers on the use of skeletal models and physics to simulate pain perception based on movement vectors, delta time, mass, and size during collisions. The goal is to create a framework that quantifies pain in a simulated environment. The conversation references the Milgram experiments to highlight ethical considerations surrounding the study of pain perception. Ultimately, the thread was deemed too sensitive and was suggested for closure.

PREREQUISITES
  • Skeletal modeling techniques
  • Physics of motion and collision
  • Understanding of pain perception theories
  • Simulation software knowledge
NEXT STEPS
  • Research skeletal modeling in biomechanics
  • Explore physics simulations in software like Unity or Blender
  • Study pain perception mechanisms in psychology
  • Investigate ethical guidelines in experimental psychology
USEFUL FOR

Researchers in biomechanics, psychologists studying pain perception, and developers creating simulations for educational or therapeutic purposes.

Grn_Model_Maker
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TL;DR
Given a movement vector, delta time, mass and size in a collision how much pain would it cause to a person (This is just simulation)?
I am not cooking up a torture device or a weapon. In fact, I have been spending time with skeletal models. I just want to be able to create the ability to perceive pain. Even if I were to try to work this out myself and get some kind of answer that relates to physics, how would I know for sure what it means?
 
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Grn_Model_Maker said:
TL;DR Summary: Given a movement vector, delta time, mass and size in a collision how much pain would it cause to a person (This is just simulation)?

. I just want to be able to create the ability to perceive pain.
What?
 
This is a disturbing topic. Its reminescent of the Milgram experiments in pain perception and people inflicting the pain on others as part of obedience to some authority.

https://en.wikipedia.org/wiki/Milgram_experiment

We think its best to close this thread now.

Jedi
 
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