A How Can Skeletal Models and Physics Help Us Understand Pain Perception?

AI Thread Summary
The discussion centers on the use of skeletal models and physics to simulate pain perception, with a focus on understanding the relationship between movement vectors, delta time, mass, and collision impact. The original poster expresses a desire to create a system that can quantify pain without malicious intent. However, the topic raises ethical concerns, drawing parallels to the Milgram experiments, which explored obedience and the infliction of pain. Participants in the discussion find the subject disturbing and suggest closing the thread due to its sensitive nature. The conversation highlights the complexities of studying pain perception through a scientific lens.
Grn_Model_Maker
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TL;DR Summary
Given a movement vector, delta time, mass and size in a collision how much pain would it cause to a person (This is just simulation)?
I am not cooking up a torture device or a weapon. In fact, I have been spending time with skeletal models. I just want to be able to create the ability to perceive pain. Even if I were to try to work this out myself and get some kind of answer that relates to physics, how would I know for sure what it means?
 
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Grn_Model_Maker said:
TL;DR Summary: Given a movement vector, delta time, mass and size in a collision how much pain would it cause to a person (This is just simulation)?

. I just want to be able to create the ability to perceive pain.
What?
 
This is a disturbing topic. Its reminescent of the Milgram experiments in pain perception and people inflicting the pain on others as part of obedience to some authority.

https://en.wikipedia.org/wiki/Milgram_experiment

We think its best to close this thread now.

Jedi
 
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