hkor
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how do i find the angle between the plane x=0 and the plane 2x+3y-z=4?
hkor said:how do i find the angle between the plane x=0 and the plane 2x+3y-z=4?
hkor said:Oh great thanks for the hint. I wasn't aware that for the angle between intersecting planes, the normal vector was used, unlike in the angle between intersecting lines. I think this is correct - the normal vector of 2x+3y-z=4 is (2,3,-1) and the normal vector of x=0 is (1). Thus the dot product would be (2)(1)+(3)+(-1) = 4. The magnitude would be sqrt(2^2+3^2+(-1)^2) * sqrt(1)= sqrt(14). thus the angle is equal to cos^-1 (4/sqrt(14))= cos^-1(1.069). I think this is correct however when typing the formula for the angle into my calculator a math error comes up. Can you explain this?
As chiro said, you need to use the unit normal. Divide by \sqrt{4+ 9+ 1}= \sqrt{14}hkor said:Oh great thanks for the hint. I wasn't aware that for the angle between intersecting planes, the normal vector was used, unlike in the angle between intersecting lines. I think this is correct - the normal vector of 2x+3y-z=4 is (2,3,-1)
That's not even a vector! The normal vector to the yz-plane, x= 0, is (1, 0, 0), which is unit length.and the normal vector of x=0 is (1).
You do understand that (3) is the same as (3)(1), don't you? You are taking the dot product of (2, 3, -1) and (1, 1, 1). You want, instead, (2, 3, -1).(1, 0, 0)= 2. Remember to divide by \sqrt{14}.Thus the dot product would be (2)(1)+(3)+(-1) = 4.
magnitude would be sqrt(2^2+3^2+(-1)^2) * sqrt(1)= sqrt(14). thus the angle is equal to cos^-1 (4/sqrt(14))= cos^-1(1.069). I think this is correct however when typing the formula for the angle into my calculator a math error comes up. Can you explain this?
hkor said:So when finding the dot product i use the unit vector (2/sqrt(14),3/sqrt(14),-1/sqrt(14)) . (1,0,0) = 2/sqrt(14). The magnitude of the normal vectors will be one, thus the ans will be... cos ^-1 (2/sqrt(14))= 1.0069?