How Do I Calculate the Angle Between Vectors in Vector Projection Problems?

AI Thread Summary
To calculate the angle between vectors in vector projection problems, the projection formula is used: projection of u onto v is given by ((u x v)/(||v||^2)) x v. The discussion highlights confusion regarding the correct vectors to use, specifically needing to represent vectors F and v in i, j, k form. The angle can be found using the dot product, where the cosine of the angle is derived from the formula cos^-1((Funit . Vunit)). A key insight is that the F vector's z-component forms a right triangle with the other components, allowing for a simplified calculation of the angle as 34.4 degrees. Understanding these vector relationships and calculations is crucial for solving projection problems effectively.
wicked1977
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Homework Statement


http://imgur.com/a/Yq8pW

Homework Equations


projection u onto v: ((u x v)/(||v||^2)) x v
Unit vector: u/||u||

The Attempt at a Solution



For number 2, I absolutely do not know how to set up the problem. I do not know what vectors to use, I assumed F vector to be <0.00375, 0.00625> and v vector to be <3 , 5> and plug them into the projection formula- projection u onto v: ((u x v)/(||v||^2)) x v-but that seems wrong since the teacher addressed that I find the vector of V, magnitude of vector V, and find unit vector so it should be <3, 5>/(sqrt 34) but how do I find the angle off of that?
 
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Do you know about the vector dot product and what it represents?
 
jedishrfu said:
Do you know about the vector dot product and what it represents?

I can find the angle between the vectors. Yes? But what I am confused about is what vectors to use.
 
You have F in i,j,k form and you should have v in i,j,k form.
 
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jedishrfu said:
You have F in i,j,k form and you should have v in i,j,k form.

I think I got it! Except that the question states that the vector V is in the xy plane:
cos^-1((<3 , 5> x <0.00375 , 0.00625>)/(sqrt34 x sqrt 50))=89.94
 
Vector F=<3,5,4>/sqrt(3^2 + 5^2 + 4^2) * 800

so the unit vector for F is: Funit=<3,5,4> / sqrt(3^2 + 5^2 + 4^2) = <3,5,4> / (5*sqrt(2))

and unit vector Vunit = <3,5,0> / sqrt(3^2 + 5^2 + 0^2) = <3,5,0> / sqrt(34)

Funit . Vunit = (3^2 + 5^2 + 0*4) / (5*sqrt(2)*sqrt(34))

I didn't get 89.94 degrees for the angle.
 
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jedishrfu said:
Vector F=<3,5,4>/sqrt(3^2 + 5^2 + 4^2) * 800

so the unit vector for F is: Funit=<3,5,4> / sqrt(3^2 + 5^2 + 4^2) = <3,5,4> / (5*sqrt(2))

and unit vector Vunit = <3,5,0> / sqrt(3^2 + 5^2 + 0^2) = <3,5,0> / sqrt(34)

Funit . Vunit = (3^2 + 5^2 + 0*4) / (5*sqrt(2)*sqrt(34))

I didn't get 89.94 degrees for the angle.

Did not realize I had to multiply my F vector by 800. And based on your solution, the angle is found to be 34.4. Thanks much!
 
In this case, there was a shortcut way too. If you notice that F, v and the 4k z component of F form a right triangle with F as the hypotenuse so that the sin of the angle must be 4/magnitude(F) = 4/sqrt(50) and hence its 34.4 degrees.
 
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