How do I calculate the deflection angle in a bowling split conversion?

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Homework Help Overview

The discussion revolves around calculating the deflection angle in a bowling split conversion scenario. The original poster presents a problem involving the collision between a bowling ball and a pin, including parameters such as the ball's speed, the mass relationship between the ball and pin, and the angle at which the pin travels post-collision.

Discussion Character

  • Exploratory, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants discuss using conservation of momentum and the law of cosines to analyze the collision. The original poster questions whether to construct a resultant triangle to find the deflection angle.

Discussion Status

Some participants have provided guidance on using conservation of momentum and suggested drawing a resultant triangle. The conversation indicates that multiple approaches are being explored, but there is no explicit consensus on the best method to calculate the deflection angle.

Contextual Notes

The original poster has successfully completed parts A and B of the problem but is struggling specifically with calculating the deflection angle. The discussion also assumes an elastic collision and ignores any spin of the ball.

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[SOLVED] Deflection Angle

Hey guys, back again lol, got a really quick question:

In order to convert a tough split in bowling it is necessary to strike the pin a glancing blow as shown. Assume that the bowling ball, initially traveling at 12.0 [m/s], has five times the mass of the pin and that the pin goes off at 80[degrees] from the original direction of the ball. Calculate the speed A) of the pin and B) of the ball just after collision and C) calculate the angle through which the ball as deflected. Assume the collision is elastic and ignore any spin of the ball.


So far I've done part A and part B, but I'm ashamed to say I'm having trouble calculating the angle. Do I make a resultant triangle? A point in the right direction would be great

^ ^ thank you!

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Hi Return! :smile:

You know all three speeds, and one angle, whic is more than enough information … you can use conservation of momentum in the original direction of the ball, or perpendicular to it, or you can draw a resultant triangle. :smile:
 
So if I want to use the velocities, I use the law of cosines right?
 
law of cosines?

if you mean that the component of a vector (like a velocity or a force) in a particular direction is the value of the vector times the cosine …
… then yes! :smile:
 

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