How do you add angular momentum in different dimensions?

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SUMMARY

The discussion focuses on the addition of angular momentum in different dimensions, specifically when a ring spinning around the z-axis receives an angular impulse along the x-axis. Initially, the ring has angular momentum represented as \(\vec{L} = \omega_z\hat{z}\). Upon applying an angular impulse, the new angular momentum becomes \(\vec{L'} = (\omega_x, 0, \omega_z)\). This results in the ring rotating about an axis parallel to the new vector in the x-z plane, with the added complexity of gravitational torque causing precession.

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Say a ring is spining around the z-axis, an angular impulse is then applied to it in the x-axis, what is the resultant motion qualitatively and quantitatively? How can it be calculated?

(You can make up the quantity of z-angular momentum and x-angular impulse)
 
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I assume you mean that the impulse is delivered when the ring is perfectly in the x-z plane. Initially the ring has angular momentum \vec{L} = \omega_z\hat{z}, and the impulse introduces some angular momentum \omega_x\hat{x}. The total angular momentum will then be the vector sum of these:

\vec{L'} = (\omega_x, 0, \omega_z), and given the rotational symmetry of the ring, it will start to rotate about an axis parallel to this new vector, which now lies in the x-z plane. If the ring is spinning on a table, for example, then there is the additional complication of torque on the ring due to gravity, and it will precess about this axis.
 

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