How Do You Calculate Acceleration in Physical and Ballistic Scenarios?

  • Thread starter Thread starter BunDa4Th
  • Start date Start date
  • Tags Tags
    Acceleration
AI Thread Summary
To calculate acceleration in physical and ballistic scenarios, it's essential to convert all units to a consistent measurement, such as converting miles to yards or vice versa. For the physical education problem, the student must determine her initial velocity using the formula V=D/T and then apply D=ViT + 1/2AT^2 to find the required acceleration over the remaining distance. In the ballistic scenario, the average acceleration of the bullet can be calculated using the equation V^2 = V_o^2 + 2AΔx, where Δx is the effective distance the bullet travels through the board. It's important to accurately determine the distance the bullet travels while in contact with the board to solve for acceleration and time. Understanding these formulas and ensuring proper unit conversions are key to solving these types of problems effectively.
BunDa4Th
Messages
188
Reaction score
0
I been on these two question back and forth trying to figure out where to start at. Each time I think I get it I end up going way off what I am suppose to do and it seem like I have trouble with doing conversion. :cry: Please help in any way to make this problem easier to solve.

In order to pass a physical education class at a university, a student must run 1.0 mi in 12.0 min. After running for 10.0 min (assume constant speed), she still has 610 yd to go. What constant acceleration does she need over the final 610 yd in order to make it?
m/s2

and

An indestructible bullet 2.00 cm long is fired straight through a board that is 10.0 cm thick. The bullet strikes the board with a speed of 400 m/s and emerges with a speed of 275 m/s. (To simplify, assume that the bullet accelerates only while the front tip is in contact with the wood.)

(a) What is the average acceleration of the bullet through the board?
m/s2

(b) What is the total time that the bullet is in contact with the board?
s

(c) What thickness of board (calculated to 0.1 cm) would it take to stop the bullet, assuming that the acceleration through all boards is the same?
cm
 
Physics news on Phys.org
do one problem first, then the other, don't go back and forth. Convert the different units into the same one, either mile into yd or yd into mile. Use the formula V=D/T to find the student's initial velocity and then use the formula D=ViT+1/2AT^2 to find the acceleration. If you still can't figure it out, i can't help you.
 
okay I found out what I was doing wrong which was finding the right velocity but i finally got the answer.

what trouble me the most is problem #2: I think i need to use
V^2 = V_o^2 + 2AdeltaX which inputs to 275^2 = 400^2 + 2A(.05)
 
the deltaX or distance is 10.0cm(the thickness of the board) minus 2.00cm(the length of the bullet) because you assume that the bullet only accelerates when it's head is in contact; you put .05 instead of 8 when you plugged it in.
 
I multiplied the values first without the error limit. Got 19.38. rounded it off to 2 significant figures since the given data has 2 significant figures. So = 19. For error I used the above formula. It comes out about 1.48. Now my question is. Should I write the answer as 19±1.5 (rounding 1.48 to 2 significant figures) OR should I write it as 19±1. So in short, should the error have same number of significant figures as the mean value or should it have the same number of decimal places as...
Thread 'A cylinder connected to a hanging mass'
Let's declare that for the cylinder, mass = M = 10 kg Radius = R = 4 m For the wall and the floor, Friction coeff = ##\mu## = 0.5 For the hanging mass, mass = m = 11 kg First, we divide the force according to their respective plane (x and y thing, correct me if I'm wrong) and according to which, cylinder or the hanging mass, they're working on. Force on the hanging mass $$mg - T = ma$$ Force(Cylinder) on y $$N_f + f_w - Mg = 0$$ Force(Cylinder) on x $$T + f_f - N_w = Ma$$ There's also...
Back
Top