How Do You Calculate Projection Speed and Maximum Height in Projectile Motion?

AI Thread Summary
The discussion focuses on calculating the projection speed and maximum height of a projectile that just clears a wall. Participants emphasize the importance of using kinematic equations to relate horizontal and vertical motion, specifically mentioning the need to express time in terms of horizontal distance. The correct approach involves substituting time into the vertical motion equation while ensuring all variables are accounted for. Clarifications are provided regarding the use of trigonometric functions and the significance of the vertical speed being zero at the highest point. The conversation concludes with confirmation that the method discussed is appropriate for finding the maximum height.
kfox1984
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i have to answer this question for an assignment that I need to do for mechanics. I am really really stuck - would somebody please mind helping...

A ball thrown at an angle α to the horizontal just clears a wall. The horizontal and vertical distances to the top of the wall are X and Z respectively, with X.tan α>Z. Show that the projection speed is...

X/cos α { g/(2(X.tanα – Z)}^1/2

Where g is acc due to gravity. Determine the position of the highest point reached in terms of X. Z and tan α.
 
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Hint: Write equations for the vertical and horizontal positions as functions of time.
 


Thanks - I have already done that but still nothing...
 


kfox1984 said:
Thanks - I have already done that but still nothing...
Show what you did. Make use of the fact that when x = X, y = Z.
 


I have done that -
i'm not sure which equation to use...

I know that tx = ty so i have tried rearranging things and substituting. but i still have v's left in everything...

i don't understand where the tan has come from...

I'm guessing that i have to use v^2 = u^2 + 2as as the final eqn has a 2 in it but i don't understand how the two has got to the bottom of the fraction sign. I also don't understand where the squre root has come from...
 


I don't even know if I'm supposed to be using calculus or not - this is supposed to be an as level mechanics problem
 


Again I ask you to write down the expressions for horizontal (x) and vertical (y) positions as a function of time. (They will also involve V and α.) The tan and the 2 will fall into place automatically when you later set up and solve those equations.

(Nothing to do with calculus, just a little algebra.)
 


xcos(α) = (U + V)/2 * t , zsin(α) = (u + V)/2 * t
 


or x = [(ucos(α) + V/)2] *t and z = [(usin(α) + V)/2] * t
 
  • #10


kfox1984 said:
xcos(α) = (U + V)/2 * t , zsin(α) = (u + V)/2 * t
Those aren't correct. Review the kinematic equations here: https://www.physicsforums.com/showpost.php?p=905663&postcount=2"

(The ones you want relate displacement and time.)

kfox1984 said:
or x = [(ucos(α) + V/)2] *t and z = [(usin(α) + V)/2] * t
Getting closer, but still not right.
 
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  • #11


I'm sorry but i still really don't understand what i am supposed to do with these.
 
  • #12


Start with this general equation:
x = x_0 + v_0 t + (1/2) a t^2

How would you apply it to the horizontal and vertical motion of your projectile?
 
  • #13


ok so s = ut + 1/2at^2...

x = ucos(α)t , Z = usin(α)t 1/2gt^2 but I'm still unsure about what i am supposed to do next...I already tried rearranging the X one in terms of t then substituting it into the other...which didn't work...if i divide them then i loose the cos(α) using pythagoras was still wrong...?
 
  • #14


sorry that's supposed to be z = u.sin(α) - 1/2gt^2
 
  • #15


i've made a substitution...

x/ucos9α) = t

Z = u.sin(α).(x/cos(α)) - 1/2g[(x/ucos(α))^2]

is this correct?
 
  • #16


kfox1984 said:
I already tried rearranging the X one in terms of t then substituting it into the other...which didn't work...
Try it again. (It worked for me. :wink:) Take the X equation and solve for t, then substitute that into the Z equation.

kfox1984 said:
sorry that's supposed to be z = u.sin(α) - 1/2gt^2
Good. But you left out a t in the first term on the right hand side.
 
  • #17


kfox1984 said:
i've made a substitution...

x/ucos9α) = t

Z = u.sin(α).(x/cos(α)) - 1/2g[(x/ucos(α))^2]

is this correct?
Almost. You dropped a u in the second term. But you are on the right track.
 
  • #18


i get -

Z = usinα.(x/cosα) - 1/2g[x/ucosα]^2 but now i have a cos^2 which I'm not sure how to get rid of??
Thanks
 
  • #19


re arranging i get -

u^2 = xthanα - 1/2.g.(x^2/zcos^2α)

Which is still incorrect, i really don't know where i am going wrong sorry
 
  • #20


kfox1984 said:
i get -

Z = usinα.(x/cosα) - 1/2g[x/ucosα]^2 but now i have a cos^2 which I'm not sure how to get rid of??
Thanks
(1) Fix that second term--you left out a "u".
(2) You don't want to "get rid of the cos^2". Just expand that square.
(3) Simplify as much as possible, then solve for u. (Hint: Solve for 1/u^2 first.)
 
  • #21


i've done it...Thankyou soo much for your help. can I please just ask one last question;

finding the highest position i use the fact that v = 0 in the y dirn, is that correct, and i do the same thing pretty much substituting t again?
 
  • #22


kfox1984 said:
i've done it...Thankyou soo much for your help.
Good! And you're welcome.

can I please just ask one last question;

finding the highest position i use the fact that v = 0 in the y dirn, is that correct, and i do the same thing pretty much substituting t again?
Yes, use the fact that the vertical component of speed is zero. Find the time when that takes place. Then just plug that time into your equation for y.
 
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