How Mobile Devices Popped the Virtual World Bubble

AI Thread Summary
The discussion highlights an insightful editorial on the evolution of the 3D Web and virtual worlds, emphasizing their initial promise as a revolutionary component of the video game industry. Despite their potential, these virtual environments have struggled to maintain relevance, often reduced to mere platforms for social interaction. The conversation suggests that while virtual worlds may not have succeeded on traditional platforms, there is potential for resurgence on smartphones, given their advanced capabilities like GPS, cameras, and motion sensors. However, for virtual environments to thrive, they must provide meaningful enhancements to user experience rather than complicating interactions, as seen in examples where users faced unnecessary hurdles, such as needing to physically navigate to a virtual post office to send an email.
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This is was just a quick post to share a link to an very insightful editorial on the rise and fall of the 3D Web and the virtual revolution. Although it focuses more on virtual worlds as a component of the videogame industry, it definitely captures the way they burst onto the scene as a contender for the “next big thing” only to be overshadowed by services that reduced their appeal to the barest possible component, social interaction.

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Not convinced that virtual worlds won't make it - but on smartphones.
People txt, not because that's the best way of communicating but because it's the lowest common denominator - everybody has text.
When all the kids have smartphones with GPS/cameras/3G/motion sensors then it's not clear that they won't want a richer environment, and the phones/pads now have the CPU+graphics+bandwidth to allow it.

The main problem is that the environment has to add something. Currently all the virtual worlds - except for the games - made things harder. You had to walk into the virtual post office to send an email in one system.
 
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