How to Create a Tic-Tac-Toe Neural Network in C#?

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The discussion revolves around implementing a neural network to play Tic Tac Toe using genetic algorithms and backpropagation in C#. A participant shares a link to a C# Tic Tac Toe game with source code, suggesting that it can be modified to allow the game to play itself by setting the number of players to zero. The conversation highlights that all possible outcomes of Tic Tac Toe are computable and that the optimal strategy is known, prompting suggestions to consider more complex games for further experimentation.
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Hey all, have been playing with genetic algorithms and neural networks(backpropagated ones) recently. Was wondering if anyone had any links to a tic-tac-toe playing neural net in c#. or any suggestion about how to go about doing it. Any help appreciated.
 
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Here's a link to a C# Tic Tac Toe game with source code. It probably wouldn't take much to modify the number of players to zero if you wanted it to play itself.
 
All possibility of Tic Tac Toe can be computed, the optimal solution is know. Try something harder.
 
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