Improving Meteor Image Quality: Methods for Noise Reduction and Detection

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The discussion focuses on improving meteor image quality using a small black-and-white digital video camera, which faces challenges with noise in the frames. Users suggest creating manual dark frames by covering the lens and capturing images at the same exposure settings as meteor imaging. There is interest in developing custom noise reduction algorithms, with references to methods that utilize pixel neighborhood averaging and sorting to clean up images. The conversation also touches on resources like RegiStax for image processing and mentions the Handbook of Astronomical Image Processing by Richard Berry and James Burnell as a potential source for coding techniques. Overall, the thread emphasizes the need for effective noise reduction methods and the exploration of algorithmic solutions.
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I'm using a small b/w digital video camera and frame grabber to catch images of meteors in maybe a 15x15 degree area. Typically noise is introduced into the frames. It is desirable to determine if the image contains a meteor, and clean up the noise in the frames. What methodology is available to do this? The camera has no way to use dark subtracts, stacking or related image processing methods. There is no way to, say, control the shutter other than to get 30 frames per second.
 
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Do you have any image processing software? If not, you can download RegiStax for free.
http://www.astronomie.be/registax/

You can also make manual dark frames by covering the lens of the camera and shooting images at the same exposure time (or FPS) that you were using to image meteors.
 
Drakkith said:
Do you have any image processing software? If not, you can download RegiStax for free.
http://www.astronomie.be/registax/

You can also make manual dark frames by covering the lens of the camera and shooting images at the same exposure time (or FPS) that you were using to image meteors.

Thanks, but I'd prefer to write my own methods based on perhaps some well known algorithms. I know they exist. For example, determining the centroids along the path is one. I'm pretty sure there are noise clean-up methods, but don't know where to find them. I think they use a 3x3 matrix to move through the complete set of pixels, and average out the noise. It then replaces the pixels somehow to smooth out matters. Perhaps there are packages (functions, libraries) that have such methods. sharpen mask, blur, meridian filter, ...?
 
Here's something from my image processing book. It's the programming behind their basic noise filter:

FOR y = 1 to ymax - 1
FOR x = 1 to xmax - 1
k = 0
FOR i = -1 TO 1
FOR j = -1 TO 1
k = k + 1
neighbor (k) = old(x+i,y+j)
NEXT j
NEXT i
SORT neighbor ()
new (x,y) = old(x,y)
sigma = (neighbor(8) - neighbor(2)) / 2
IF old (x,y) > neighbor(5) + sigs * sigma THEN
new (x,y) = neighbor(5)
END IF
IF old (x,y) < neighbor(5) - sigs * sigma THEN
new (x,y) = neighbor(5)
END IF
NEXT x
NEXT y

Where sort is a function that sorts the array neighbor() into ascending order, sigma is the standard deviation, and sigs is a user-set parameter specifying the number of standard deviations allowed.
The loops in i and j load neighborhood pixels into the array neighbor starting with neighbor(1) and ending with neighbor(9). After sorting neighbor(9) contains the pixel with the highest value in the neighborhood.

This replaces a pixel if and only if it deviates from the neighborhood pixel values by a certain amount determined by the user-set sigs.
 
Ah, ha. Is that from the Berry-Burnell book on IP? I had forgotten all about it. It looks like stuff in Chapter 13-15. Is the program code on the DVD?
 
The Handbook of Astronomical Image Processing, by Richard Berry and James Burnell.
I don't know of any DVD however, mine only came with a CD containing the software.
 
Yes, a CD, but I do not see anyway to extract the computer code from it. I don't have AIP4WIN installed on this PC.
 
Richard Berry wrote the code was not associated with any computer language. Just pseudo code. Apparently, you copied the code above from the book.

In any case, I need to read two of the chapters above to see how this stuff works.
 

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