Intensity of sound behind a sphere

AI Thread Summary
The discussion focuses on calculating the intensity of sound waves at points on a sphere located opposite a sound source, particularly considering the complexities of diffraction. It highlights that intensity is inversely proportional to the square of the distance from the source, but the analysis becomes complicated for indirect sound reaching the sphere. The conversation references Rayleigh's Theory of Sound for insights on sound propagation around spherical obstacles, while also suggesting that more recent studies may exist, though they may not be simpler. Additionally, methods like head-related transfer functions and binaural recording techniques are mentioned as potential resources for understanding sound intensity in this context. Overall, the challenge lies in accurately modeling the intensity of diffracted sound around a sphere without reflected waves.
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If I have a sphere with radius r, a distance d away from a sound source of intensity I0. What will the intensity I of the sound wave be on the point of the sphere directly opposite the source? Preferably I would like to find the intensity of the wave at any point on the sphere.
 
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Any point would be difficult, because the sound source is "directly visible" from half the sphere at most. Other points can be reached only indirectly, and the overall analysis becomes very complex.

For the sound that is directly incident, the intensity is inversely proportional to the square of the distance from the source.
 
I'm only concerned with the indirect half of the sphere. I want to know how to figure out the intensity of sound after it has diffracted around an object. I'm also assuming that there are no reflected sound waves. Is there any formula to calculate the intensity of a diffracted sound wave around a sphere?
 
Rayleigh's Theory of Sound had a section on sound propagation in the presence of a spherical obstacle. But that was anything but simple. I do not know whether there is a more recent and simpler exposure. I would guess there could also be studies on the diffraction of light by spherical bodies, I think their results could be adapted.
 
voko said:
I do not know whether there is a more recent and simpler exposure.

You might get some information by looking up the math of "head related transfer functions" - i.e the methods used in video games etc to convert sound coming from an arbitrary point in space, into the two inputs at your ears.

Or, see if there is any theory relating to "dummy head" binaural sound recording techniques.

More recent than Rayleigh - yes. Simpler - not necessarily!
 
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