The hypotenuse is it.
That is the distance the wave from one source has to cover to get to the point where the action is.
4m is the distance the wave from the other source has to cover.
Next trick is - discover how long is a wavelength, so also you know what is a half-wavelength.
You may be disappointed to discover that the distances in the scenario do not happen to be so that you could conveniently fit an exact number of whole wavelengths, or even an odd number of half-wavelengths into either path.
But that does not matter! It is the
difference in their path lengths that is important. If one wave got to travel that bit further such that its wave ended up arriving out of phase with the other, it would cancel. Maybe, in this case, it would add.
The passing of wave peaks and troughs past the observer point is a continuous thing. Do not confuse the direct pressure peaks and troughs of a sound wave passing with the maximums and minimums of the
envelope of two waves mixing, either cancelling or augmenting each other depending on where the observer puts the microphone (or his ear). The sound waves themselves travel at speed, but the pattern of loud spots and dead spots do not move about. They stay put!
Although not strictly necessary, some folk like to express the difference distance in terms of wavelength degrees, because it helps visualize the values in between. You know a wavelength. Thats 360 degrees. Destructive happens most effectively at 180 degrees. I know I didn't give the full answer, but I think by now it should not be too tough to figure.
