Kinematics in 2d and projectile velocity

In summary, the conversation discusses the lob tactic in tennis and the minimum average speed at which the opponent must move in order to reach and hit the ball back. The initial speed and angle of the ball are given, as well as the opponent's starting distance and desired height of the ball. The use of kinematics equations is suggested to find the time and equations of motion for both the opponent and the ball in the x direction, which can be used to solve for the opponent's minimum average speed.
  • #1
Mshah
1
0

Homework Statement



The lob in tennis is an effective tactic when your opponent is near the net. It consists of lofting the ball over his head, forcing him to move quickly away from the net (see the drawing). Suppose that you loft the ball with an initial speed of v = 18.5 m/s, at an angle of = 47.0° above the horizontal. At this instant your opponent is 10.0 m away from the ball. He begins moving away from you 0.30 s later, hoping to reach the ball and hit it back at the moment that it is 2.10 m above its launch point. With what minimum average speed must he move? (Ignore the fact that he can stretch, so that his racket can reach the ball before he does.)

Homework Equations



Kinematics equations.

The Attempt at a Solution



So far, I've gotten the x and y V components and plugged them into this: y=VyT - 1/2 g T ^2 , where Y is the displacement, to find time.

Vy=V sin 47
Vx=V cos 47
2.1=VyT-(1/2)(-9.8)T^2
 
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  • #2
Ok you have this started correctly. Now think about the following.

What is the equation of motion for the opponent in the x direction?
(Think of him as moving at a constant speed, this will essentially be his average speed.)

What is the Equation of motion for the ball in the x direction?

Once you have these, you should be able to use both of the equations to solve for the opponents speed.
 
  • #3

T=0.481 s

I'm not sure what to do next.

Next, you can use the fact that the opponent starts moving away from you 0.30 s later to find the x position of the ball at that time. This can be done using the equation x = VxT, where x is the displacement in the x direction and T is the time. Once you have the x position of the ball, you can use the Pythagorean theorem to find the distance between the opponent and the ball at that time. This distance can then be used to find the minimum average speed that the opponent must move in order to reach the ball at the desired height of 2.10 m. This can be done using the equation v = d/t, where v is the average speed, d is the distance, and t is the time.
 

1. What is kinematics in 2d?

Kinematics in 2d is the study of motion in two-dimensional space. It involves analyzing the position, velocity, and acceleration of an object in two perpendicular directions, typically represented by the x and y axes.

2. How is projectile velocity calculated?

Projectile velocity is calculated using the formula v = v0 + at, where v is the final velocity, v0 is the initial velocity, a is the acceleration due to gravity (usually -9.8 m/s^2), and t is the time. This formula applies for objects launched at an angle from a horizontal surface.

3. Can projectile motion be affected by air resistance?

Yes, air resistance can affect the motion of a projectile, causing it to deviate from its expected path. This is due to the drag force exerted by air molecules on the object as it moves through the air.

4. How does the angle of launch affect projectile velocity?

The angle of launch affects projectile velocity by determining the initial vertical and horizontal components of the velocity. A higher angle will result in a greater vertical velocity, while a lower angle will result in a greater horizontal velocity. The overall magnitude of the velocity remains constant.

5. What is the difference between projectile motion and free fall?

Projectile motion refers to the curved path of an object launched at an angle, while free fall refers to the vertical motion of an object under the influence of gravity alone. Both involve acceleration due to gravity, but in projectile motion, the object also has a horizontal velocity component.

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