Launching a ball with a flywheel design into a goal

Click For Summary
SUMMARY

The forum discussion centers on designing a flywheel launcher for a robot competing in the VEX Nothing But Net competition. The design involves two horizontal wheels that squeeze balls to launch them towards a goal. The user calculates the distance to the goal as 98.93 inches using the Pythagorean theorem, factoring in the robot's position on the field. Additionally, the user seeks to determine the necessary flywheel speed to achieve a launch velocity of 4.9616 m/s at a 45-degree angle, raising questions about the relationship between flywheel speed and launch velocity.

PREREQUISITES
  • Understanding of basic physics principles, particularly projectile motion.
  • Familiarity with the Pythagorean theorem for distance calculations.
  • Knowledge of flywheel mechanics and their role in launching projectiles.
  • Experience with online launch velocity calculators and their applications.
NEXT STEPS
  • Research the physics of projectile motion to refine calculations for launch angles and velocities.
  • Explore the mechanics of flywheel design, including RPM calculations and torque requirements.
  • Investigate the effects of ball compression and spacing between flywheels on launch velocity.
  • Utilize simulation software to model the projectile's trajectory based on varying launch parameters.
USEFUL FOR

This discussion is beneficial for robotics enthusiasts, students participating in robotics competitions, and anyone involved in designing mechanical launch systems for projectiles.

HeyAwesomePeopl
Messages
40
Reaction score
0
Hello all,

My robotics club at school will be entering the VEX Nothing But Net competition. We are beginning to design the robot and it's launcher specifically.

We want our flywheel design to be two wheels on each side, on a horizontal line like this. We would squeeze the balls between the wheels at a certain speed to launch the balls to the goal.

This is our goal
7afc4712af1dfff48587e49286f0d187.png

and our playing field
2a72fc2ab77786f27786e44c7378debe.png


So right away I want to calculate the exact location I want the ball to land. Obviously, this would be in the middle of the high goal zone.
6fad7a35c865e1b5a68c8fcb0cab0f2d.png


This seems like a simple calculation. At first to find it I was just using the pythagorean theorem, but then I realize that our robot won't be placed in a corner. It will be placed on one of the red/blue squares. Already this means I have to do more math. I figured the launcher would be in the middle of the square, resulting in the middle of the goal being about a 98.93inch linear line away(this number includes the pythagorean theorem for the height of the goal, otherwise it would just be 89.1 inches as a flat line across the field)

That is my first question, how accurate is my math?

My second question is a lot more complicated. I need to figure out how fast I need to spin my flywheels in order to launch the balls where I want them. How do I do this?

Using an online launch velocity calculator, I am getting that to shoot 98.93 inches, that at an angle of 45 degrees I would need the launch velocity to be 4.9616... m/s. This just doesn't seem right, but if it is, then how would I figure out what the launch velocity of the ball will be through the flywheel based on how fast the flywheel is spinning and how much space there is between the wheels(how much it squeezes the ball)

This is all new to me so sorry if I don't understand something

Thanks,
HeyAwesomePeople
 
I'm not sure if I understand the geometry. Do you have to consider the shape of the playing field, or can you reduce it to a simple 2 D problem (height + width)? Horizontal velocity will stay constant (neglecting air resistance), vertical velocity will change with downwards acceleration from gravity. The typical introductory mechanics problem with solutions in every textbook.
 

Similar threads

  • · Replies 60 ·
3
Replies
60
Views
6K
  • · Replies 8 ·
Replies
8
Views
3K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 10 ·
Replies
10
Views
3K
Replies
12
Views
2K
  • · Replies 10 ·
Replies
10
Views
3K
  • · Replies 14 ·
Replies
14
Views
4K
Replies
4
Views
2K
  • · Replies 4 ·
Replies
4
Views
4K
  • · Replies 12 ·
Replies
12
Views
3K