ghwellsjr said:
You were the one who put the word "if" on your statement with regard to an observer making a measurement. I wouldn't put any if's on it. You want to tie measurements in with coordinate systems and transforms. I keep saying that measurements are made without regard to any coordinate system or any transformation (or any theory, for that matter).
Wait how are you making a measurement without a coordinate system, and why would you ignore the transforms involved due to your choice of frame?
You prefer the Earth-Betelgeuse rest frame over the traveler's rest frame (after he gets inertial). You even admitted as much here:
No, I stated that it (over)simplifies the case if you pretend there is no acceleration involved, meaning you can declare the ship to be in inertial motion or Earth-Betelgeuse are in motion, either choice is fine, though an incomplete description of events.
You think it is important or necessary or better or more convenient or less misleading or more elegant or more useful or less confusing for the traveler to establish his rest frames before and after acceleration so that he can transform his measurements done in his traveling rest frame into his pre-acceleration rest frame. And that is the same as believing in an absolute ether rest frame. Now if you would do this in a reciprocal manner and always explain how the Earth should transform all of its measurements into the traveler's rest frame, then I would take back my characterization of your position.
No, I think it is important to consider the worldlines involved (thanks for reminding me Dale!), I was just using a strange way of saying it due to the odd mental contortions required to put myself into the contracting/dilating mode of thought.
Simply insisting on a reciprocal transformation back and forth says nothing interesting about the path itself, it just says you can apply a formula.
Similarly, conflating the measurement of the path from one frame with the worldline itself just confuses things.
DaleSpam said:
It does maximize the proper time of the path between A and B, as long as the ship is inertial between A and B. Can you justify your assertion that it does not?
Doh, I see what I did, I forgot we were ignoring gravity.
The geodesic assuming purely inertial movement is different from the one where you consider the tradeoff between avoiding time dilation, and increasing your motion through time due to being in freefall.
Yes, if you assume gravity can be ignored it is a geodesic, otherwise there is a path with longer time given the proper acceleration profile.
DaleSpam said:
I don't think anyone is treating it as a physical object. But the distance between Earth and Betelgeuse is not the same as the distance between two events, one on the Earth worldline and one on the Betelgeuse worldline. Let's discuss this geometrically.
This is something I've had in the back of my head, but kept forgetting to state deliberately, thank you for reminding me of that.
Yes, it could be described more cleanly as choosing a timelike slice that connects two events along the worldlines, which can be pictured easily by overlaying an x and t spacetime diagram so Earth (or betelgeuse, or the ship) starts at one origin, and the other worldline(s) starts out some distance across the x axis. Set it into motion and plot paths between the worldlines. The ship can then be treated as a point with no spatial motion in one coordinate system, where the Earth and then betelgeuse are on very steep diagonals which cross the ships worldline with two years between them. Switching to the other graph, the ship is then a line which crosses into the x-axis of the graph intersecting the Earth path at one t coordinate, then continues diagonally across it until it intersects the betelgeuse path at another t coordinate.
Both descriptions are correct
in their frame, and both descriptions can be converted into the other frame readily enough without making any mention of rulers contracting or clocks slowing.
It is then easy enough to see that there is no path which connects the earth/betelgeuse worldlines that is shorter than 640 light years/zero duration (positive spacelike interval). Additionally there is no path that can be followed which is shorter than 640 light years/640 years (null interval).
You can determine that the angle which the earth/betelgeuse worldlines are inclined by in the ships coordinate system means they have significant rapidity, and then you can take the proper time between them in the ship frame, and with that you can explain the apparent 2 light year separation between them. If you say that the 2 light year separation is the proper length between them, that would imply you ignored your use of a lorentz contraction when working out the distance between them and behaved as though it was actually a 2 light year long measuring rod that flew past you.
I'm saying you could(should) be using a transformation into your coordinate frame to produce a coordinate length. Claiming that your 2 year proper time between them is due to the coordinate length would be silly, but if you were treating it as a proper length I can see why you might make that statement. Similarly you can passively apply a transformation from the Earth or betelgeuse frames to determine what an observer along that worldline will measure.
Doing this makes it easy to see that the worldline itself does not depend on any observer, while also explaining why different observers will construct their measurement of the path vector along the worldline with a particular choice of spacelike and timelike components in their coordinate system.