Light reflecting through a geometry

In summary, the discussion is about incident light passing through different geometries, specifically a half sphere made of glass. It is confirmed that when light enters or leaves the half sphere, it will refract according to Snell's law. If the angle of incidence is too high, total internal reflection will occur and the light will not exit the sphere. The use of Snell's law is also discussed, and it is explained that the center of the sphere acts as a lens, focusing the rays at a distance of about twice the radius. However, as the angle of incidence increases, the rays will eventually reflect and continue to do so multiple times before finally exiting the sphere. The configuration of the lens can also affect its performance as a lens.
  • #1
Imagin_e
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I am discussing physics with a friend and we need someone to confirm a thing that we're not agreeing on.

We are discussing incident light that is passing through different geometries, and I want to know how the light behaves when it reflects inside a half sphere (of glass for example). Maybe one of you can recommend a good PDF/book, or can just show me an image of it.

Thanks!
 
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  • #2
A ray entering or leaving the half-sphere will refract at an angle according to Snell's law. If the ray is attempting to leave the half-sphere and the angle of incidence is too high, the light will undergo total internal reflection and will not exit, instead acting as if the glass-air boundary is a mirror and reflect at the same angle that it struck the boundary at.

Do you know how to use Snell's law?
 
  • #3
I'll assume what you meant, and you can clarify if I am wrong.

Suppose light is coming from a source which is far away compared to the radius of the sphere, and suppose the flat side of the half sphere faces the source. Light entering the flat surface is normal to that surface and so refraction does not cause the rays to bend at that surface. Inside the glass we still have parallel rays normal to the flat surface traveling toward the curved surface.

At the curved surface near the center of the lens the rays are still close to normal to the surface and pass through the glass-air interface into the air. Going away from the center the angle of incidence increases and refraction bends the rays more and more according to Snell's law. The center of the sphere acts as a lens focusing the rays in the air just past the spherical surface.

For the central portion of a lens made of typical glass the rays will focus at a distance of about twice the radius. Further out from the center the rays bend more and reach the axis closer than the focal point of the central rays. Even further from the center of the lens the angle of incidence exceeds the critical angle of 40-45 degrees in typical glass and instead of refracting through the glass air interface, the rays reflect.

The angle of reflection equals the angle of incidence and the rays near 45 deg of incidence pretty much take a sharp 90 degree turn across the sphere where they again encounter the surface at pretty much the same angle of incidence and reflect again to come out the flat surface traveling back toward the source with varying angles.

Continuing even further from the center, the angles of incidence get steeper and the net angle of the ray upon reflection becomes more and more obtuse. Now the ray will reflect more than twice as it rattles around the perimeter still to eventually emerge out the flat side.
 
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  • #4
Ps: without guidance I assumed a configuration where many interesting things happen. Turn the lens around so that the nearly parallel rays are incident on the curved surface first and there is no internal reflection. The hemisphere acts as a pretty good fast lens depending on how much aberration you can tolerate. The outer rays focus much shorter than the inner ones, but much of the lens makes a tolerably good blur spot.
 

1. How does light reflect through a geometry?

Light reflects through a geometry based on the laws of reflection. When light reaches the surface of an object, it can either be absorbed, transmitted, or reflected. In the case of reflection, the angle of incidence of the light ray is equal to the angle of reflection. This means that the light ray bounces off the surface of the object at the same angle it reaches it.

2. What factors affect the reflection of light through a geometry?

The angle of incidence, the angle of reflection, and the surface properties of the object are the main factors that affect light reflection through a geometry. The angle of incidence determines the direction of the incoming light ray, while the angle of reflection determines the direction of the reflected light ray. The surface properties, such as smoothness and color, can also affect the amount of light that is reflected.

3. Can light reflect through any type of geometry?

Yes, light can reflect through any type of geometry as long as the surface is smooth and the angle of incidence is appropriate. However, the amount of light that is reflected may vary depending on the shape and surface properties of the object. For example, a smooth and polished surface will reflect more light than a rough and dull surface.

4. Why does light reflect differently through different geometries?

The way light reflects through different geometries is determined by the shape and surface properties of the object. The angle of incidence and the angle of reflection will also vary depending on the shape of the object. For example, a flat surface will reflect light in a more predictable and consistent manner compared to a curved surface, which can cause the light to scatter in different directions.

5. How can light reflection through a geometry be useful in real-life applications?

Light reflection through a geometry has many practical applications, such as in mirrors, lenses, and optical devices. It can also be used in architecture and design to create visually appealing effects, such as in the use of mirrors to create the illusion of more space. Additionally, understanding light reflection through a geometry is crucial in fields such as photography and cinematography, where controlling the angle of reflection is vital in capturing the desired image or scene.

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