Looking for replacement for clock() function

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The discussion centers on issues with a program running under Wine on a Linux system, specifically regarding the accuracy of time functions. The user initially seeks a function that provides more precise timing than the standard time() function, which only offers accuracy to the nearest second. They mention that while compiling the program under Linux is an option, they need it to function correctly under Wine. A solution is found by including a specific function from an external source, which resolves the timing issue for both Win32 and Linux environments. Additionally, the use of Boost libraries is suggested as an alternative, specifically the boost::timer object, which can provide more accurate elapsed time measurements.
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This function seems to be working incorrectly when I run my programm under wine on linux system. (program compiled with mingw32 on win32) Is there any other function that can give me more accuracy than 1 second? (i know time() is working well but i need something that changes a little bit more frequent) Yes. I know I could compile it under linux but I need it to work under Wine right now.
 
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ok never mind. i included this function and now it works fine both under win32 and linux:

http://www.openasthra.com/c-tidbits/gettimeofday-function-for-windows/
 
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engri said:
This function seems to be working incorrectly when I run my programm under wine on linux system. (program compiled with mingw32 on win32) Is there any other function that can give me more accuracy than 1 second? (i know time() is working well but i need something that changes a little bit more frequent) Yes. I know I could compile it under linux but I need it to work under Wine right now.


You could always use the boost libraries to instantiate a boost::timer object.

Code:
#include <boost/timer.hpp>

...


// Create a boost::timer object
boost::timer timerObject;

// Something you want to time goes here
// ...

// Now calculate the elapsed time
std::cout << "Elapsed time = " << timerObject.elapsed << " sec.\n";
 
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