Can Calculating Real Coefficient of Friction Solve Loop-the-Loop Lab Variance?

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The discussion centers on a physics lab involving a loop-the-loop experiment where the calculated height for a car to negotiate the loop was significantly higher than expected, leading to a variance of 21% instead of the desired 5%. The original method used an average friction coefficient, prompting the question of whether calculating the actual coefficient of friction through integrals would yield a more accurate result. A participant noted that the normal force and friction vary throughout the loop, suggesting that refining the model could improve accuracy. After recalculating the real coefficient of friction, the variance was reduced to approximately 19%, with inelastic collisions identified as a potential cause for the remaining discrepancy. The discussion highlights the importance of model refinement in experimental physics.
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Hello all.

I just stumbled across this site and as such would like to say thanks in advance for any insight to my little quandry...

Here's the deal: My team did a loop-the-loop lab for engineering physics and it went like this.

First we set a ramp at some height such that a car rolling down an incline would be able to negotiate a loop. We then measured the total distance traveled by the car and used that to compute the average friction coefficient.

With the average friction coefficient we could then calculate some height such that the car would just barely negotiate the loop (the normal force of the car at the apex to the loop would be as close to zero as possible).

Next we experimentally determined the height using the above criteria.

The quandry is that the H-calculated is 21% higher than the H-expected; however, our goal was a 5% variance.

My question is (before I actually go through and figure this out) do y'all think finding the actual coefficient of friction using the sum of the integrals of the friction down the incline, through the loop, and along the flat part of the track would change the answer appreciably?

Thanks for any insight.

David
 
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I think it would be worth the while considering that the normal force (and, consequently, the friction force) varies between ~0 to ~(mg + mv^2/R) over the course of the loop. The way you started is a good way, though. You know that no model will be perfect, so it's good to start out with a simple model (like a constant friction as you did) and see how good it is. If it's not good enough, then you refine it some.
 
Thanks for the resonse.

I did calculate the real μk as opposed to the average and the net result brought the difference to 19'ish%. I guess I'll have to simply explain the huge variance as the result of inelastic collisions between the car and the sides of the track.
 
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