Maximum Angle for Total Internal Reflection

AI Thread Summary
The discussion revolves around calculating the maximum angle for total internal reflection using the critical angle formula. The critical angle was initially calculated as 54.3 degrees, leading to confusion about the correct value for θ1, which should be less than 35.7 degrees. However, the expected answer is 22.6 degrees, prompting further clarification on the indices of refraction involved. Total internal reflection occurs at the boundary between layers with different refractive indices, specifically from layer 2 (n2 = 1.6) to layer 3 (n3 = 1.2). The participants suggest recalculating θ1 after determining θ2 for accurate results.
Tekee
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Homework Statement



What is the maximum value of θ1 that would cause total internal reflection to occur? N1 = 1.3, n2 = 1.6 (picture attached)

Homework Equations



Critical angle = sin^-1(n1/n2)

The Attempt at a Solution



I figured the critical angle to be 54.3. That means that theta1 has to be less than 35.7 degrees in order for total internal reflection to occur, correct? However, the answer that I am supposed to get is 22.6 degrees.

I am interested in seeing how this problem works out, but I'm also a bit shaky on the critical angle concept. Thanks for the help!
 
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Post the diagram.
 
Oops, it's attached now.
 

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The diagram shows three layers. What are their indices? Where is the total internal reflection supposed to take place?
 
Only the top two layers are used in this problem. The ray is coming from layer 1 and reflecting off layer 2.

I posted the indices in my first message.
 
Tekee said:
Only the top two layers are used in this problem. The ray is coming from layer 1 and reflecting off layer 2.
But total internal reflection takes place when light reflects off a layer with a lower index of refraction.
 
N3 is 1.2, if that helps. In this case, then, I would assume that the ray bounces off the N2/N3 border. Sorry for the confusion! You can see that I don't really have a grasp on the topic :blushing:
 
Tekee said:
N3 is 1.2, if that helps. In this case, then, I would assume that the ray bounces off the N2/N3 border.
That makes more sense. So give it a second try. First find θ2, then use it to find θ1.
 
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