Moment of Inertia of a Composite Area

AI Thread Summary
Calculating the moment of inertia for a composite shape like a square with a hole involves additive and subtractive methods. The moment of inertia is determined by adding the contributions from solid shapes and subtracting the contribution from the hole. To compute it, first calculate the moment of inertia for the complete square, then calculate it for the hole, and subtract the latter from the former. This approach applies to 2-D shapes and maintains the integrity of the calculations involving axes. Understanding this principle is crucial for accurate moment of inertia calculations in engineering and physics.
only_huce
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This is not so much a problem as it is a conceptual question. You're calculating the moment of inertia of a composite shape, let's say a square and a triangle. The square however has a hole inside of it. How does this change the computation of the moment of inertia? This is in a 2-D plane.

My guess would be that it only affects the area of the square but not any part of the calculation involving x or y.
 
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only_huce said:
You're calculating the moment of inertia of a composite shape, let's say a square and a triangle. The square however has a hole inside of it. How does this change the computation of the moment of inertia? This is in a 2-D plane.

Hi only_huce! :wink:

Moment of inertia is additive, so you just add for solid shapes, and you subtract for holes.

In other words: do it for the complete square, then do it for the same material with the shape of the hole, and subtract. :smile:
 
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