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Motion of pointed bodies - numerical methods

  1. Mar 12, 2008 #1
    I have to solve (using numerical methods) fallowing problem: there are for example three pointed bodies in 2D. I have to find trajectories of their motions in their own gravitational field.
    In cartesian coordinates for each body and direction I write equation of motion (that gives me system of 6 equations).

    And my questions:
    1) Which algorithm will be the best to solve this system of equations? (Will it be Verlet's algorithm?)?
    2) Maybe there are some coordinates which are better then cartesian in this problem?

    greetings :)
    Last edited: Mar 12, 2008
  2. jcsd
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