Calculating Acceleration in Non-Uniform Circular Motion

AI Thread Summary
The discussion revolves around calculating the magnitude and direction of acceleration for a car in non-uniform circular motion. The magnitude is determined using the formula (v^2/R) for centripetal acceleration, combined with tangential acceleration, resulting in a total acceleration of approximately 3.82 m/s^2. To find the direction, trigonometry is suggested, specifically calculating the angle with respect to the track's tangent. The correct approach involves recognizing the relationship between the centripetal and tangential acceleration vectors. The conversation highlights the importance of understanding vector components in circular motion dynamics.
Panphobia
Messages
435
Reaction score
13

Homework Statement



The Attempt at a Solution


So I just want to ask any of you who know physics pretty well if I am on the right track on this question, so it is asking for the magnitude of the acceleration of the car, and the direction. The magnitude of acceleration is (v^2/R) v = velocity and R = radius, so it is actually (at)^2/R where a = tangential acceleration, then plug in the numbers (0.75*20)^2/60 = 3.75 that is the centripetal acceleration. Now the magnitude of the acceleration of the car is just adding the radial acceleration and the tangential so sqrt(3.75^2 + 0.75^2) = 3.82 m/s^2. Now to get the direction, would I just use trigonometry for this?
 
Last edited:
Physics news on Phys.org
Yes, trigonometry will do.
 
But when I use trigonometry I just get the angle between the centripetal acceleration and resultant, what does the angle need to be with respect to?
 
Panphobia said:
But when I use trigonometry I just get the angle between the centripetal acceleration and resultant, what does the angle need to be with respect to?

I suppose that since they want the "angle with respect to the track at this time", they'd want the angle with respect to the local tangent to the track, since the tangent represents the instantaneous direction of the track (and the direction of motion of the car).
 
Ahhhhh so basically it would be theta = 90 - cos^-1((Atot^2 - Ar^2 - Ac^2)/(-2(Ar)(Ac)))
 
Panphobia said:
Ahhhhh so basically it would be theta = 90 - cos^-1((Atot^2 - Ar^2 - Ac^2)/(-2(Ar)(Ac)))

Should be a bit simpler than that, no? You're dealing with two vectors which are at right angles to each other, and one of them is pointing in the direction of travel.
 
ahhhhh! I was thinking in relative motion still, both of those things are on the assignment, yea I know I figured it out right after I posted that, just soh cah toa :P
 
Panphobia said:
ahhhhh! I was thinking in relative motion still, both of those things are on the assignment, yea I know I figured it out right after I posted that, just soh cah toa :P

:smile:
 
Back
Top