Optimal speed for deviation of a spinning sphere

AI Thread Summary
The discussion focuses on calculating the optimal bowling speed for a cricket spin bowler to achieve maximum drift, which is influenced by the ball's rotation and forward velocity. The Magnus effect is identified as a key factor in creating drift, suggesting a relationship between spin and speed. However, the complexities of turbulent flow make precise calculations challenging for a cricket ball. The user expresses a desire to conduct experiments and calculations to verify their findings. Ultimately, the goal is to determine the physical maximum drift achievable by optimizing both spin and forward velocity.
blindnz
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Hi,

I'm just trying to find out if there is a calculation to that relates deviation from a straight line to the forward velocity and the rotation of a circular object.
Essentially i have a small project that i get to prepare and work on and was thinking of trying to find the optimal bowling speed for a cricket spin bowler to get maxium drift.

I was planning on doing a small amount of expermination and calculation to verify results.

Any help or better ideas would be much appreciated
 
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blindnz said:
I'm just trying to find out if there is a calculation to that relates deviation from a straight line to the forward velocity and the rotation of a circular object.
Essentially i have a small project that i get to prepare and work on and was thinking of trying to find the optimal bowling speed for a cricket spin bowler to get maxium drift.

I was planning on doing a small amount of expermination and calculation to verify results.

Any help or better ideas would be much appreciated

Hi blindnz! :smile:

If you mean swing bowling (where the ball swings in the air as opposed to when it hits the ground), it's caused by turbulent flow, and would be almost impossible to calculate for something as small and imprecise as a cricket ball.

For some details, see
http://en.wikipedia.org/wiki/Swing_bowling#Physics_of_swing_bowling :smile:
 
I mean the art of a spin bowler in cricket one that imparts rotation on the ball which causes drift in the air and then also a turn when the ball grips the pitch(ground) but I'm mostly interested in the amount of drift i.e deviation from a straight line through the air due to the rotation of the ball

http://en.wikipedia.org/wiki/Spin_bowling

since this drift is created by the magnus effect? there must be some physical maximum drift that can be achieved i.e a particular combination of rotation imparted by the bowler and i understand magnus effect also has something to do with forward velocity.
So all things being equal i would like to find the physical maximum drift that a spin bowler could produce taking by optimising spin and forward velocity.
 
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